Post by Trakx on Mar 30, 2006 16:09:54 GMT -5
I'm going to post a series of powers that were listed on Dan Hamilton's MSHAG game book compilation. I can't be sure this power, and others that I will post, are by him or that he found them by someone else and added it to the file. I - and him, too, I'm sure - would love feedback on them.
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PERFECTION
Trump Suit: Strength
Exemplars:
Related Powers: Impervious
Your hero is as close to being physically and mentally perfect, as it is possible to be. All your hero's ability scores are raised to 9 and automatically gain a minimum of a skill code of D in each of them (alternatively, the hero can simply have one ability code at A, the others at X, and have a skill suite). For each point of Perfection Intensity above 15, the hero may raise a single ability to 10. Additionally, your hero is exceptionally fit and healthy with keen senses and sharp instincts. The hero may gain stunts from the list below tom reflect his or her perfection. However, this power comes with a price. Although the hero is at the peak of perfection, he or she is no longer able to pass beyond this point and into the realm of the super-human. Consequently, the hero's abilities may not be increased above 10 by any non-mechanical means. This includes the effects of powers such as Ability Boost, Absorption and Size Alteration. Additionally, powers that give defensive bonuses, such as Absorption, Body Armor, Impervious, and Resistance (with the exception of the Resistance stunts available with Perfection), are limited to a maximum of +5 (although multiple types of defense still stack with one another as normal). The various types of Invulnerability can still be gained as normal. This power may not be taken at intensity less than 15.
Stunt-Danger Sense: Your hero gains Danger Sense at half the Perfection intensity (rounded up).
Stunt-Enhanced Senses: Your hero gains Enhanced Senses (All) at half the Perfection intensity (rounded up).
Stunt-Regeneration: Your hero heals exceptionally quickly, gaining the benefits of Regeneration at half the Perfection intensity (rounded up).
Stunt-Resistance to Aging: The hero gains Resistance to Aging at half the Perfection intensity (rounded up).
Stunt-Resistance to Disease: The hero gains Resistance to Disease at half the Perfection intensity (rounded up).
Stunt-Resistance to Mental Control: The hero gains Resistance to Mental Control at half the Perfection intensity (rounded up).
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PERFECTION
Trump Suit: Strength
Exemplars:
Related Powers: Impervious
Your hero is as close to being physically and mentally perfect, as it is possible to be. All your hero's ability scores are raised to 9 and automatically gain a minimum of a skill code of D in each of them (alternatively, the hero can simply have one ability code at A, the others at X, and have a skill suite). For each point of Perfection Intensity above 15, the hero may raise a single ability to 10. Additionally, your hero is exceptionally fit and healthy with keen senses and sharp instincts. The hero may gain stunts from the list below tom reflect his or her perfection. However, this power comes with a price. Although the hero is at the peak of perfection, he or she is no longer able to pass beyond this point and into the realm of the super-human. Consequently, the hero's abilities may not be increased above 10 by any non-mechanical means. This includes the effects of powers such as Ability Boost, Absorption and Size Alteration. Additionally, powers that give defensive bonuses, such as Absorption, Body Armor, Impervious, and Resistance (with the exception of the Resistance stunts available with Perfection), are limited to a maximum of +5 (although multiple types of defense still stack with one another as normal). The various types of Invulnerability can still be gained as normal. This power may not be taken at intensity less than 15.
Stunt-Danger Sense: Your hero gains Danger Sense at half the Perfection intensity (rounded up).
Stunt-Enhanced Senses: Your hero gains Enhanced Senses (All) at half the Perfection intensity (rounded up).
Stunt-Regeneration: Your hero heals exceptionally quickly, gaining the benefits of Regeneration at half the Perfection intensity (rounded up).
Stunt-Resistance to Aging: The hero gains Resistance to Aging at half the Perfection intensity (rounded up).
Stunt-Resistance to Disease: The hero gains Resistance to Disease at half the Perfection intensity (rounded up).
Stunt-Resistance to Mental Control: The hero gains Resistance to Mental Control at half the Perfection intensity (rounded up).