Post by Trakx on Apr 2, 2006 14:34:43 GMT -5
A couple hours ago I had an idea. It makes the game so much easier that your hero can take a skill like Medice and be skilled in all the medical fields, and as far as comic books or movies go, that is usually the way it is - if someone is a doctor they seem to know everything about medicine (and they aren't even made to be an expert; its just "general medical knowledge").
While this is great, if you have a hero who is a world-class brain surgeon, the best way to show this is to give him a high intellect and World-Class Medicine... even if you didn't imagine him being the best in the world in all fields of medicine.
The fan-made power, Ultimate Skill, allows you to take a skill and give it its own intensity, limits, and stunts. You add the intensity to the relevant Ability. Ultimate Skill: Archery would add its intensity to Agility, for example.
Taking the power of Ultimate Skill, we could instead apply it to skills, but consider skills taken this way to be specialized. In the example given in the beginning, a hero who specialized in brain surgery would have Medicine, and put 8 intensity into Medicine Specialty: Brain Surgery.
So, while the specialty lets you add "free" points to the action (your intensity + Ability + cardplay), being more well-rounded in the skill (Master Class, World Class) may help more and in more situations.
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What do you think?
I'm a little distracted right now (baby crying next to me), but I had to post it while the idea was still fresh.
While this is great, if you have a hero who is a world-class brain surgeon, the best way to show this is to give him a high intellect and World-Class Medicine... even if you didn't imagine him being the best in the world in all fields of medicine.
The fan-made power, Ultimate Skill, allows you to take a skill and give it its own intensity, limits, and stunts. You add the intensity to the relevant Ability. Ultimate Skill: Archery would add its intensity to Agility, for example.
Taking the power of Ultimate Skill, we could instead apply it to skills, but consider skills taken this way to be specialized. In the example given in the beginning, a hero who specialized in brain surgery would have Medicine, and put 8 intensity into Medicine Specialty: Brain Surgery.
So, while the specialty lets you add "free" points to the action (your intensity + Ability + cardplay), being more well-rounded in the skill (Master Class, World Class) may help more and in more situations.
=====================
What do you think?
I'm a little distracted right now (baby crying next to me), but I had to post it while the idea was still fresh.