Post by xhumed on May 29, 2007 6:18:49 GMT -5
These are stunts developed for/by various characters in my campagin by both players and me
Feel free to use 'em. Bare in mind they've all been play-tested so if you don't have spoilsport players they should be balanced.
DARKFORCE CONTROL STUNTS
Blinding attack: By wrapping darkforce around an oppents head, you deal no damage, but they become blinded until they make a strength action against you base darkforce intensity.
Darkforce fists: By wraping darkforce around your fists, you enemy uses willpower as defense against your physical attacks.
Entangle: By creating tentacles of darkforce, you entangle an oppenent as if wrestling with a strength equal to the powers inensity
Impalement spikes: You must have the entangle stunt to use this stunt. You can shoot spikes up from the floor to pin your oppenent like Entangle, but you deal damage as well.
Wings of darkforce: you create bat-like wings from darkforce. You can fly with them
DIMENSIONAL TRAVEL STUNT
Puddlejump: By passing quickly from one reality and back over two exchanges, a hero can pass through a solid object that doesn't exist in another reality.
LIGHT CONTROL STUNTS
Blindsight: By creating patches of light aorund the eye sockets, a character may see in the dark without having to summon light and give away their postion.
Flash kick: At an approparit emoment during a combat strike, a charcter can re-direct a blinding strike, thought their leg, stunning an oppenent as well as cuasing melee damage
Light field: May enclose slef in a flash of hot light, cutting free any bonds of natural ensnarment or any powered insanrment under light control intensity
LIGHTING SPEED STUNTS
Extingush flame: By spiing amrs at top speed, The speedster can put out fires
Friction burn: By rubbing thier hands together for an exchange at high speed, then applying them to an oppenent, the hero makes a heat based attack at powers intensity
Static shock: By rubbing thier foot against the floor at high speed for an exchange at high speed, then applying hands to an oppenent, the heor makes and electrically based attack at powers intensity
TELEKINESIS STUNTS
Semi solid to solid: This stunt can only be attempted with those of 14 intensity or more. They may telekinetically 'hold together' the molecules of a semi-solid mass or villan, making them solid and suspectable to kinetic damage
Liquid to solid: This stunt can only beattempted with those of 16 intensity or more. They may telekinetically 'hold together' the molecules of a liquid mass or villan, making them solid and suspectable to kinetic damage
Telekinetic wall: A hero may maintain a large barrier (intensity sqaures across) by concernatrating on nothing else.
Pheonix boost: By tapping into the pheonix force, the player may slighlty alter the way the game works. They may make an action again, ADDING their second intensity to the first (so a force field of 18 and then a second force field of 14 may be set up on top of that woudl give a score of 32) however, the narrator draws a card. If it shows a member of the summers or grey family, the pheonix takes over and somthing really bad happens.
TIME TRAVEL STUNT
Regneration break: By stepping out of time during a combat and heading to a hospital to be treated and then stepping back into the combat seconds after being wounded the character gains regneration at half powers intensity.
Tell me what you think. Some are a little sick but we play a big level game, we've been playing for like 3 years straight, the hero are bound to get a little crazy.
Feel free to use 'em. Bare in mind they've all been play-tested so if you don't have spoilsport players they should be balanced.
DARKFORCE CONTROL STUNTS
Blinding attack: By wrapping darkforce around an oppents head, you deal no damage, but they become blinded until they make a strength action against you base darkforce intensity.
Darkforce fists: By wraping darkforce around your fists, you enemy uses willpower as defense against your physical attacks.
Entangle: By creating tentacles of darkforce, you entangle an oppenent as if wrestling with a strength equal to the powers inensity
Impalement spikes: You must have the entangle stunt to use this stunt. You can shoot spikes up from the floor to pin your oppenent like Entangle, but you deal damage as well.
Wings of darkforce: you create bat-like wings from darkforce. You can fly with them
DIMENSIONAL TRAVEL STUNT
Puddlejump: By passing quickly from one reality and back over two exchanges, a hero can pass through a solid object that doesn't exist in another reality.
LIGHT CONTROL STUNTS
Blindsight: By creating patches of light aorund the eye sockets, a character may see in the dark without having to summon light and give away their postion.
Flash kick: At an approparit emoment during a combat strike, a charcter can re-direct a blinding strike, thought their leg, stunning an oppenent as well as cuasing melee damage
Light field: May enclose slef in a flash of hot light, cutting free any bonds of natural ensnarment or any powered insanrment under light control intensity
LIGHTING SPEED STUNTS
Extingush flame: By spiing amrs at top speed, The speedster can put out fires
Friction burn: By rubbing thier hands together for an exchange at high speed, then applying them to an oppenent, the hero makes a heat based attack at powers intensity
Static shock: By rubbing thier foot against the floor at high speed for an exchange at high speed, then applying hands to an oppenent, the heor makes and electrically based attack at powers intensity
TELEKINESIS STUNTS
Semi solid to solid: This stunt can only be attempted with those of 14 intensity or more. They may telekinetically 'hold together' the molecules of a semi-solid mass or villan, making them solid and suspectable to kinetic damage
Liquid to solid: This stunt can only beattempted with those of 16 intensity or more. They may telekinetically 'hold together' the molecules of a liquid mass or villan, making them solid and suspectable to kinetic damage
Telekinetic wall: A hero may maintain a large barrier (intensity sqaures across) by concernatrating on nothing else.
Pheonix boost: By tapping into the pheonix force, the player may slighlty alter the way the game works. They may make an action again, ADDING their second intensity to the first (so a force field of 18 and then a second force field of 14 may be set up on top of that woudl give a score of 32) however, the narrator draws a card. If it shows a member of the summers or grey family, the pheonix takes over and somthing really bad happens.
TIME TRAVEL STUNT
Regneration break: By stepping out of time during a combat and heading to a hospital to be treated and then stepping back into the combat seconds after being wounded the character gains regneration at half powers intensity.
Tell me what you think. Some are a little sick but we play a big level game, we've been playing for like 3 years straight, the hero are bound to get a little crazy.