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Post by oninowon on Jul 24, 2007 0:14:52 GMT -5
So Sasquatch, are you on the GMing RIFTS or playing a character? Palldium came out with a more recent edition of RIFTS. The book is a real beauty and for the first time, it is hardcover and only $10 more than the price of the previous edition. I haven't picked it up though since the rules didn't change much.
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Post by madtitan on Aug 10, 2007 18:18:28 GMT -5
I am GMing it. I have recently aquired the Ultimate Edition purely for the updated and streamlined rules. I also like the changes they did to all the OCC's in that book. We try and play every day for a couple of hours if possible.
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Post by oninowon on Aug 10, 2007 18:42:46 GMT -5
Is it that much improved rules-wise over the previous edition? I know they updated the Juicer and CyberKnight OCCs and improved on the other OCCs but other than that what rules have changed (I vaguely remember the shooting at MDC armor rule change).
What location is your group starting in?
What OCCs are in the group?
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Post by madtitan on Aug 25, 2007 22:10:16 GMT -5
There are quite a few tweaks and changes actually. Overall it just streamlines everything. Here is a little blurb on it.
Rifts® Ultimate Edition is a completely rewritten and updated version of the original game. Not exactly a Second Edition, because most of the rules remain unchanged, Rifts® Ultimate Edition is expanded and improved. There is more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal was to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there are a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete.
Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystic’s abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combines magic and technology). Super-technology with Mega-Damage™ body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. "
If that answers your question.
I run my game in Canada using the World Book: Canada.
My group consists of a Rogue Dog Boy, Robot Pilot and a Juicer.
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Post by oninowon on Aug 26, 2007 11:05:08 GMT -5
Were you the one that asked what books to get for a campaign set in Canada on the RPGnet forum?
How many books do you have for RIFTS? I have avoided the Dimension books and haven't really bought anything new since RIFTS: Madhaven.
Interesting group of characters. I'm surprised someone picked a dog boy to play. Did they start at 1st level?
I have not yet run a campaign for RIFTS. I've been looking for other systems to use for RIFTS and finally found it in SpyCraft. I am envious of those who are running a game set in that setting. I hope to run a game when I find a stable group of players.
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Post by madtitan on Sept 1, 2007 8:20:02 GMT -5
Were you the one that asked what books to get for a campaign set in Canada on the RPGnet forum?
-Nope that wouldn't be me. I don't go on RPGnet forum or post on it so not I.
How many books do you have for RIFTS? I have avoided the Dimension books and haven't really bought anything new since RIFTS: Madhaven.
-I have around 30 books including most recently picking up the Game Masters book and the RIFTS: Ultimate Edition Rules. I'm still trying to get my hands on a few other books like Warlords of Russian, Mystic Russian and the two China World Books. Other than that I just pick and choose that would be appealing and that I could see myself running a game in.
Interesting group of characters. I'm surprised someone picked a dog boy to play. Did they start at 1st level?
-Yep started at 1st level. You would be very surprised at how many players I know around these parts that would take a Dog Boy. I like starting my characters off at low levels cause it allows us to build their characters up. It makes my players deal with the nuiances and genetic make-up of their characters or "what makes them tick". I'm pretty rules light with pretty much any system I use as the character development and the story come first before the mechanics.
I have not yet run a campaign for RIFTS. I've been looking for other systems to use for RIFTS and finally found it in SpyCraft. I am envious of those who are running a game set in that setting. I hope to run a game when I find a stable group of players.
-Yeah I heard SpyCraft was good. I was going to pick up the D20 rules to use alongside Stargate since it uses the SpyCraft ruleset. Would have been nice if AEG had of done the same thing with Farscape D20 (another game I run). Finding a consistant group is HARD! I have had to limit my group to 2-4 only due to schedules and with more players makes it that harder to play.
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Post by oninowon on Sept 2, 2007 12:02:41 GMT -5
[quote author=madtitan board=otherrpgs thread=1185254092 post=1188652802-I have around 30 books including most recently picking up the Game Masters book and the RIFTS: Ultimate Edition Rules. I'm still trying to get my hands on a few other books like Warlords of Russian, Mystic Russian and the two China World Books. Other than that I just pick and choose that would be appealing and that I could see myself running a game in. [/quote]
I was disappointed with the way the books were split in that fashion. I felt Mystic Russia was a waste of money. Warlords of Russia, though, is worth getting.
I have mixed feelings for the China World Books. Erik Wujick is one of my favorite authors. There are some inspirational material in the 2 worldbooks but there are a lot of "holes". I dislike the way the setting was handled. I don't like the concept of China becoming Hell and being ruled by the Yama Kings. The explaination was lame. Another is that the martial arts are only powerful in China and loses it's potency outside that country. The holes that I'm talking about is that the books mentions something but there is no further info about it (it mentions the immortals a lot but no stats or further info are given about who they are).
The good things are the martial arts are cool. The OCCs ((gun master--think the clerics from Equilibrium) and RCCs (you can play as enlightened demon) are awesome.
[/quote]
I thought Farscape used the same rules as Stargate... I'm not sure if you would like SpyCraft due to it being very rules heavy (it is much heavier than other d20 products). The thing I like about SpyCraft is how over the top the classes are and how well they perform right out of the gate. The developers are very open about how they create new classes/races and the community is very helpful with critique.
If you are thinking of getting SpyCraft, wait for the 2nd printing (v2.1). The developers have recently announced FantasyCraft and a bunch of upcoming settings books. I'm looking forward to 10000 Bullets and World on Fire.
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Post by madtitan on Sept 4, 2007 15:56:25 GMT -5
Well if I can get my hands on the China books I will but they are not a nesecity at this point. The Warlords of Russia and Mystic Russia are and I am just hoping to get my hands on some copies as I have heard Palladium Books is still having money troubles and being able to print their books. -Farscape uses like a watered down version of D20, I would almost say rules lite Modern to a certain extent. However their are ways of converting it over to the Stargate stuff. Stargate I found was pretty rules heavy (hence the Spycraft) but I like the setting and well rules overall play second fiddle to the story for me.
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Post by oninowon on Sept 4, 2007 22:43:11 GMT -5
If you haven't already, I recommend you get the RIFTS: Mercenary books. I believe there are 4 in total. I have only Mercenaries and MercTown. The other 2 I believe were an adventure and a top 10 most wanted books and therefore felt it was a waste of money on my part.
Sounds like you are preparing your party to goto Russia...
I believe Palladium is out of the red. I read somewhere that Palladium is at a point where they can finally look towards making a profit. Personally, the whole begging for money debacle left me with a bad taste although I am very surprised with how much help Palladium received from its fans.
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Post by madtitan on Sept 5, 2007 8:46:32 GMT -5
Yeah I was able to get my hands on The Russia books and I am excited to read them and then send my players there. Already have Mercenaries and looking at getting MercTown. And yeah I wasn't interested in Adventure and meta plot/info books. The begging thing was a little fishy to me as well but I am glad to see them coming back as I would hate to see them disappear. I am actually starting to pick up more RIFTS books now. Funny how it all comes full circle.
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Post by madtitan on Oct 20, 2007 19:22:48 GMT -5
So I finally have a copy of RIFTS: Warlords of Russia & Mystic Russia coming. Took me a month for them to finally be shipped! I cannot wait to read these two books. Once my players are done with their dealings in Canada it is off to Mother Russia! Cannot wait! Will give my thoughts on the two books once I read through them.
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Post by oninowon on Oct 21, 2007 20:00:22 GMT -5
You'll love Warlords of Russia. I really enjoyed the author's portrayel of the remnants of the civilization there.
Mystic Russia, I didn't like so much. It just didn't draw me in as the Warlords book did.
If you haven't already, I recommend you pick up the Arzno Worldbook. It has become one of my favorite RIFTS book. It is part Worldbook and adventure.
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Post by madtitan on Oct 28, 2007 10:13:01 GMT -5
I am trying to pick up all the RIFTS books that are worth it and as a collector would be nice to get books I don't have. So far I am really loving the Warlords of Russia and have ideas for what my players will be doing there and why/how they get there. I don't mind Mystic Russia. Honestly I think it was suppose to be a part of the Warlords of Russia but due to the page count already in WOR they had to put magic in its own book.
I think on its own it is not that appealing of a book but with Warlords it is awesome! I will get a lot of mileage out of it for sure.
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Post by madtitan on Nov 11, 2007 16:27:21 GMT -5
Well I love Warlords of Russia (as I thought I might) and I actually enjoy Mystic Russia as it is really a sourcebook and add on to WoR. Love some of the new OCC's and already have some idears as to the reasons for my players would go there.
I low tech and grim/rustic feel these two books put forth really adds to the RIFTS Universe. Well worth the purchase AND the read!
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Post by oninowon on Nov 11, 2007 21:08:17 GMT -5
So how do plan to bring the PCs to Russia? Or will you make them write up new characters using Russian OCCs and RCCs?
I got the most recent Palladium catalog and read that there are 3 RIFTS worldbooks that will concentrate on the South. The first will be New Orleans. Really looking forward to those books!
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