I am so looking forward to Star Wars Saga's next book called
Scum & Villainy. It will be a definite aid since my group has allied themselves with a few unseelie types. The game is going well and I have also been sculpting my own gargantuan Krayt Dragon using the gargantuan blue dragon from the D&D minis line. I saw a couple guys do the mod so I figured I would take a crack at it. I am looking forward to painting it up this week so I will get some pics up once it is completed.
But this is was S&V has instore and the cover art is gorgeous!
Chapter 1: Character Options; pages 4-35 [15.1% of content]New Species:
-Blood Carver ['pretty fast and agile and have a Deathstrike racial ability']
-Clawdite [have an ability called Startle, which gives you an edge over your target]
-Falleen ['has Pheromone ability that targets Fortitude and does CT damage, which ultimately renders the target friendly instead of unconscious']
-Gand ['have the best racial powers']
-Jawa [make for the best tech specialists]
-Ryn [have an ability called 'connections' and a prehensile tail]
-Toydarian
-Ubese
New Talents and Talent Trees
Jedi Sentinel Talent
-Persistent Haze
Noble Inspiration Talent
-Beloved (does three different things)
Noble Disgrace Talent Tree
-Ambush
-Castigate
-Dirty Tactics
-Misplaced Loyalty
-Two-faced
-Unreadable
Soldier Brawling Talents
- Cantina Brawler
- Counterattack
- Experienced Brawler (3 effects)
- Make Do
- Man Down
- Pick a Fight
- Sucker Punch
Soldier Weapon Specialist Talents
- Crushing Assault
- Impaling Assault
- Stinging Assault
Scoundrel Fortune Talents
- Avert Disaster
- Better Lucky then Dead
- Dumb Luck (3 different effects)
- Labyrinthine Mind
- Ricochet Shot
- Uncanny Luck
- Unlikely Shot
Scoundrel Misfortune Talents
- Befuddle
- Cunning Strategist (3 effects)
- Hesitate
- Improved Skirmisher
- Sow Confusion
- Sudden Strike
- Weakening Strike
Scoundrel Slicer Talent
-Virus
Scoundrel Spacer Talents
- Cramped Quarters Fighting
- Make a Break for It
Scout Camouflage Talents
- Hide in Plain Sight
- Hunker Down
- Shadow Striker (3 effects)
Scout Fringer Talents
- Flee
- Keep it Together
- Sidestep
- Surge
- Swift Strider (3 effects)
New Skill uses
-Deception: Cheat and others
-Mechanics: Booby Trap and others
-Use Computer: Backtrack, Cover Tracks and possibly others.
-other skills.
27 new feats
-Burst of Speed (create even better items; prereq: 9th level, Int 17, Tech Specialist)
-Close Combat Escape
-Collateral Damage
-Cornered
-Deadly Sniper
-Deceptive Drop
-Desperate Gambit
-Duck and Cover
-Fleet-Footed
-Friends in Low Places
-Hasty Modifications
-Hideous Visage
-Impersonate
-Impetuous Move
-Impulsive Flight
-Knife Trick
-Lightning Draw
-Metamorph (Clawdite feat, allows to change size)
-Opportunistic Retreat
-Resurgence
-Signature Device
-Slippery Maneuver
-Staggering Attack
-Stay Up
-Superior Tech (Prereq: Lvl 9, Int 17, Tech Specialist)
-Tactical Advantage
-Wicked Strike
Prestige class Talents
Ace Pilot Blockade Runner Talent Tree
- Close Cover
- Outrun
- Punch Through
- Small Target
- Watch This
Bounty Hunter Talents
- Dread
- Nowhere to Run
- Tag
Gand Findsman Talent Tree: [non-Gand can be trained at GM's approval]
-Findsman Ceremonies,
-Findman's Foresight,
-Omens,
-Target Visions, and
-Temporal Awareness
Crime Lord Mastermind Talents
-Bodygaurd I,
-Bodyguard II
-Bodyguard III
-Impel Ally III,
-Inspire Wrath,
-Shelter,
-Tactical Superiority,
-Tactical Withdrawal,
-Urgency
-Wealth of Allies
Crimelord Infamy Talents
- Fear Me
- Frighten
- Terrify
- Unsavory Reputation
Master Privateer Piracy Talent Tree
- Bloodthirsty
- Fight to the Death
- Keep Them Reeling
- Raider's Surge
- Raider's Frenzy
- Savage Reputation
- Take Them Away
Gunslinger Talents
- Ranged Flank
Pistoleer Talent Tree (for gunslinger)
- Dash and Blast
- Flanking Fire
- Guaranteed Shot
- Hailfire
- Twin Shot
Assassin PrC (new!)
-Even-level ability: Mark [allows them to single out an opponent for additional damage]
-"The Assassin specializes in taking foes by surprise and its talents involve dealing extra damage, rendering foes flat-footed, moving foes along condition steps, shifting and sniping."
Assassin Talent Tree
- Advantageous Positioning
- Get Some Distance
- Murderous Arts 1
- Murderous Arts 2
- Ruthless
- Shift
- Sniping Assassin
- Sniping Marksman
- Sniping Master
Genoharadan Talent Tree (imposes fear/demoralize opponents)
- Deadly Reprecussions
- Manipulating Strike
- Improved Manipulating Strike
- Pulling the Strings
Charlatan PrC (new!)
-Gets Score, which helps to decieve and Swindle (which helps getting information cheap) at even levels.
Trickery Talent Tree
- Cunning Distraction
- Damaging Deception
- Distracting Shout
- Improved Soft Cover
- Innocuous
- Treacherous
Outlaw PrC (new!) [prereq: one Noble Disgrace Talent and/or possibly others]
-The outlaw gains an ability called Fugitive, which makes you better at withdrawing.
Outlaw Talent Tree
- Confounding Attack
- Double Up
- Find an Opening
- Opportunistic Defense
- Preternatural Senses
- Seize the Moment
- Tangle Up
- Uncanny Instincts
Chapter 2: Outlaw Tech; pages 37-67 [14.6% of content]Information on upgrading systems
-based on assigning slots to gear which can be filled with enhancements.
-Universal enhancements (such as Cloaked, Spring-loaded, etc.)
-Weapon-based enhancements (Range Finder, Sniper Switch, etc.)
-Armor-based enhancements (HoloShroud, Shadowskin, etc.).
New Armors
-light Beskar'gem Armor (traditional Mandolorian Armor [Not Neo-crusader Armor])
-medium Beskar'gem Armor (traditional Mandolorian Armor [Not Neo-crusader Armor])
-heavy Beskar'gem Armor (traditional Mandolorian Armor [Not Neo-crusader Armor])
-Koromondain Mark 45 (Half vest)
-Shadowsuit
-GTU AV-15 Scout Armor
-GTU AC-1C Combat Armor
-Krail 210 Personal Armor
25 armor and helmet upgrades
-Aquatic Adaption
-Ready Harness
-Vacuum Sealed
-and others
New Weapons
-Neural Inhibitor (Exotic)
-Pulse Rifle (Exotic)
-Deck Sweeper (Exotic)
-Electronet (Heavy Weapon)
-Subrepeating Blaster (pistol)
-Squib Battering Ram (simple)
-Micro Grenade Launcher (rifle)
-Snare Rifle (rifle)
-Sniper Rifle (rifle)
Several Weapon Upgrades
-Retractable Stocks
-Sniper Switches
-Pulse Chargers
-others
Universal Upgrades
-Cloacked
-Memory upgrades
-Remote activation
-Droidification [makes droids out of normal devices]
New Starships
-Gymsnor-3 Freighter
-Kazelis Light Freighter
-Surronian Conqueror (with deckplan)
-YT-1250 (with deckplan) [This one is 'cheap']
-YT-1930
-several varieties of Uglies
Starship upgrades:
-Hidden Cargo Holds
-Auxilery Generators
-"Unreliable" upgrade [millenium falcon style - fills an entire page]
-others
Chapter 3: Fringe Campaigns; pages 69-103 [16.6% of content]-Section on running fringe campaings
-Campaign ideas
-All About fluff
Chapter 4: Fringe Elements; pages 105-131 [12.7% of content]NPCs of note
-Zam Wesell
-Tyber Zann
-Prince Xizor
-Booster Terrik
-Boussh
-Jodo Kast
-Jorj Car'das
-possibly others
Organizations
-Black Sun
-Genoharadan (described as a 4,000 year old organization by the time of the Galactic Empire, so they span multiple eras)
-Hutt Kajidics
-Swoop gangs
-Thalassian Slavers
-Tenloss Criminal Syndicate
Archetypes
Chapter 5: Point Nadir; pages 133-157 [11.7% of content]All about shadowports to use in your campaign
some NPC's
-
new species
-Balosar
-Barabel
-Houk
-Wroonian
Chapter 6: Mini-adventures; pages 159-191 [15.6% of content]"The mini adventures are two pages each. They encompass a range of adventures that have a "scoundrel" feel to them, such as a snatch and grab, breaking and entering to steal something etc.
They consist of a bit of background, an adventure overview (a paragraph or two each), and the crunch with an associated map. They rest is in the GMs hands to make the fluff.
Chapter 7: The Fell Star; pages 193-221 [13.7% of content]An adventure which involves Point Nadir. This adventure is written much like the DoD adventure.
It should be noted that all adventures are written with a 'scoundrely' feel to them. This could be problematic for players with higher beliefs of morale.
Credit goes to Babs on the WOTC boards.