Post by oninowon on Jun 25, 2008 12:05:39 GMT -5
So, coming in to my FLGS to pick up Starships of the Galaxy in preparation to running a Star Wars campaign, I came across this beauty. I didn't know anything about the 40K universe but knew the book was in such high demand and garnered such rave reviews. Skimming the book for several minutes, I put back SotG and picked this up instead.
I'm still having problems getting my players together. The good news is that I've found a fourth player and they had expressed an interest in trying out DH so I have switched gears and picked up another supplement called the Inquisitor's Handbook.
I really like the dark, gothic, gritty but somewhat comical nature of the setting. The combat system while brutal is hilarious due to multiple descriptive ways a PC can die or be badly injured. Society's attitude towards technology is also funny and comical in the sense that religion (to the god emperor) plays a big part in people's view of technology. It's funny imagining such motions as cleaning a gun is thought of as a religious ritual to appease the machine spirit so that the gun will perform better for the day.
The game kind of reminds me of Paranoia. Everything is viewed with suspicion, even your fellow party members. If you look hard enough, you'll see heresy in everything and if you are accused of heresy, well...you just don't want the figers pointed towards you.
While I've moved away from rigid class structures, I don't mind it in DH and since the game is much more narrowly focused than many other rpgs I have come into contact with, I can understand the rigidity of the classes. This doesn't mean the classes are inflexible though. At certain ranks, the players will be faced with 2 or more paths to follow and each rank has a certain number of skills and talents (feats in D&D terms) to choose from. The Inquisitor's Handbook offers more variety by letting you swap a rank with a rank in the handbook (kind of like dipping into a different class in D&D for a level).
Over several months, I've finally gotten 2 players to make characters (a Psyker and an Assassin) and awaiting the other 2 players to make up characters. It's a looong process but it is at least moving along...
I'm still having problems getting my players together. The good news is that I've found a fourth player and they had expressed an interest in trying out DH so I have switched gears and picked up another supplement called the Inquisitor's Handbook.
I really like the dark, gothic, gritty but somewhat comical nature of the setting. The combat system while brutal is hilarious due to multiple descriptive ways a PC can die or be badly injured. Society's attitude towards technology is also funny and comical in the sense that religion (to the god emperor) plays a big part in people's view of technology. It's funny imagining such motions as cleaning a gun is thought of as a religious ritual to appease the machine spirit so that the gun will perform better for the day.
The game kind of reminds me of Paranoia. Everything is viewed with suspicion, even your fellow party members. If you look hard enough, you'll see heresy in everything and if you are accused of heresy, well...you just don't want the figers pointed towards you.
While I've moved away from rigid class structures, I don't mind it in DH and since the game is much more narrowly focused than many other rpgs I have come into contact with, I can understand the rigidity of the classes. This doesn't mean the classes are inflexible though. At certain ranks, the players will be faced with 2 or more paths to follow and each rank has a certain number of skills and talents (feats in D&D terms) to choose from. The Inquisitor's Handbook offers more variety by letting you swap a rank with a rank in the handbook (kind of like dipping into a different class in D&D for a level).
Over several months, I've finally gotten 2 players to make characters (a Psyker and an Assassin) and awaiting the other 2 players to make up characters. It's a looong process but it is at least moving along...