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Post by El Machinae on Jul 3, 2006 13:56:00 GMT -5
Would you allow the following stunts?
Immortality: regeneration or life support (both at 10 intensity)
Ability Boost (or any aura duration power): extended - the power lasts two negative auras instead of falling on the first.
Body Armour: a resistance at the intensity of the body armour
Lightning Speed or Time Control: Ability Boost (intelligence) (as you have more time to think about a problem compared to another person.)
Additional Limb: Claws (at the material strength of your additional limb) or Wings.
Thanks.
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Post by silverlion on Jul 3, 2006 20:07:41 GMT -5
Immortality to regeneration or life support? Maybe if it fits the concept. If the person immortality is "pop up from the dead, parts reassemble" then yeah. But remember even with Life Support--sealed in admantium cell, even if you don't need to eat or breath doesn't mean you can escape Ability Boost--I don't use aura durations, instead powers end at the end of a scene. Body Armor--Nope. It already "Resists" an effect at power level intensity. It doesn't DOUBLE it Lightning Speed: Sure. Souund sreasonable. Additional Limb: Not as stunts no. Not unless the PC is a shapeshifter. Or has other means to GROW a new limb.
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Post by El Machinae on Jul 5, 2006 8:25:17 GMT -5
How do you do the stunt "Dual Ability Boost" then? Does the intensity add to each stat, or is the intensity split between the two stats?
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Post by Trakx on Jul 18, 2006 0:06:52 GMT -5
This has been such a long standing question. Officially, there is no answer. This wasn't addressed in the game book and the only examples of it were in the rosters - rosters that were designed without using cards and points to pay for abilities, skills, powers, and stunts. If I recall correctly, a group of us agreed that the stunt could be taken like normal. A Narrator might rule that you could "upgrade" that stunt then to one that allowed a third ability boost or even all four. As for how much it boosts: every ability equally. So, if you had Dual Ability Boost to Strength and Agility at 12 intensity, it would boost both abilities at the same time, for the same duration, at the same intensity. It carries with it the same benefits as it does limits. So, if someone nullified the power, it nullifies both of them, etc. Obviously, this gets to be pretty powerful, but MSHAG wasn't so much designed to be a game where you build up experience and slowly become a more and more powerful character; it was designed to have a hero in mind and then create that hero completely as you imagined it (or close to) since new heroes and villains in comics tend to be comperable to the heroes we've known for years. I hope that helps.
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