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Post by sak0232 on Aug 11, 2009 14:04:16 GMT -5
Hi all,
I've briefly searched for this on the forum archives, and I can't remember reading about this in the Core Book, or RRGtE or the Watcher's Options Guide on Kenson's site:
What use do the villains have for Edge? I read somewhere that when designing adventures, the Edge should equal the number of plans a villain has, i.e. Dr. Doom should have at least 4 plans up his sleeve.
Also, I know there is a rule from RRGtE that says you can play a major villain with an actual hand of fate cards. In this case, you can use Edge like normal.
But are there rules for using Edge when villains don't have a hand of cards?
Here's a potential house rule: When cards less than their Edge value are played against them, the villains can ignore one of those cards when totaling a player's action score for that action. Therefore, for villain's with Edge of 2, they can ignore any single 1 played against them. For Edge 3, they can ignore a 1 or 2. Doctor Doom can ignore a 1, 2 or 3. Villains with Edge of 0 or 1, can't use this ability.
What do you think? Steve-0
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Post by mocachild2 on Sept 25, 2014 19:37:41 GMT -5
I know this is a very very very late post (5-6 years late) but I'm just getting into the game and just discovered this site. I would say a simple way to use edge for a villain would be to allow another flipped card from the stack if the first one was under their edge value. Same thing for trump. More book keeping for the GM but it would bring the villains up a notch in the challenge arena.
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