zayhen
Supporting Cast
Posts: 13
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Post by zayhen on Feb 26, 2007 21:58:04 GMT -5
Hey guys,
I have been working on a new campaign and i stepped on some problems.
One of my npc's is a man that turns himself in war machines. He can turn into a lot of war machines. But just that. How should i represent this power?
I thought in some type of Power Duplication (not sure this is a limit or stunt), but his power will not be limited by the presence of the war machine he wants to turn. It will be limited by the technology level. He must be used with the technology to turn in that war machine. Any idea?
Another npc will be a girl that has any power she wants to use, anyone! But she can have only one power at a moment.
I don't have any idea on how to make it on MSHAG. In DC Heroes it would be Omni Power, just that.
Can anyone help me?
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Post by oninowon on Feb 27, 2007 0:12:40 GMT -5
Both npcs can accomplish their respective powers through Power Duplication.
The guy would have a stunt similiar to Mechanical Duplication with maybe a limit saying only machines meant for war (GM's discretion).
The gal would also use Power Duplication with the limit of Powers only. The other limit would be Delay (it would take one exchange to swap out her current power for another one). The stunt would be that she has access to every power.
Hope this helps
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zayhen
Supporting Cast
Posts: 13
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Post by zayhen on Feb 27, 2007 9:56:17 GMT -5
Don't you think Magic can emulate her power? With Magic you can do anything. I think it would be another power and the Magic as written on the book, as she is a mutant and doesn't have that ritual/focus thing. But Magic has a fair description on how to emulate other powers. I like that. I am afraid of using Power Duplication and see one of my players crying because he needs to copy other characters and the npc - with the same power - don't.
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Post by oninowon on Feb 27, 2007 22:50:39 GMT -5
Sure, magic can emulate any power. You can take that route but I got the impression that you wanted a power that closely fit your vision and not through magic.
I found that with stunts and linits, you can pretty much shape a power to fit your vision of how that power works for that particular character. If you look at some of the published rosters, some of them have UNIQUE stunts.
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zayhen
Supporting Cast
Posts: 13
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Post by zayhen on Feb 27, 2007 23:11:53 GMT -5
I am afraid of using the word "unique" on my table. It would begin a war! Even worse would be a npc that uses Power Duplication without needing to copy somebody. It would arise furious players on my group for sure. I don't know. I really don't know.
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Post by oninowon on Feb 27, 2007 23:32:39 GMT -5
The way you described the power is in itself very powerful. Unless that power has a huge drawback, it will probably cause other players to grumble.
If you are going by the book, tell that player the only way he can get that type of power is by casting every power as spells. If you read about Magic, you'll notice some restrictions too so tell him that he is going to have to accept some restrictions
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Post by Trakx on May 9, 2007 14:39:10 GMT -5
I agree that the easiest way to accomplish what you're aiming for with this gal is through Magic. It doesn't have to be called "Magic", just as Spider-Man's "Spidey Sense" isn't called Danger Sense.
Creating your own stunts and limits doesn't off set the game or create any problems so long as you, as the Narrator, make sure that everything sounds balanced and approve everything before play. Encourage the players to be creative. And making something "unique" just means that no one else can have this same power or stunt - as Narrator you could even make established powers "unique" if you so wished.
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