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Post by deadendmikie on Jul 22, 2013 11:14:24 GMT -5
Hey, I just found out about this message board (about 15 years too late)... I was wondering if anyone ever actually still comes on here?
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apn
Supporting Cast
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Post by apn on Aug 14, 2013 10:07:03 GMT -5
Occasionally. It's pretty dead, but with half a dozen regular posters it might gather enough support to come back to life...
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Post by deadendmikie on Aug 18, 2013 4:16:55 GMT -5
I hope it does... I love this game, and I'd like to have some other people to talk about it with.
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Post by Buddhada on Aug 25, 2013 10:54:47 GMT -5
I have just gotten into SASA. First through Dragonlance, now into Marvel. I have been reading a ton and look forward to running it soon. This looks really promising.
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Post by deadendmikie on Aug 28, 2013 9:05:33 GMT -5
I have a ton of the Dragonlance, but I like how much simpler Marvel is.
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Post by maxwellchris on Sept 2, 2013 14:59:08 GMT -5
Just found this board, myself. Lost my copy of this game long ago, but a friend is letting me "baby sit" his with the promise that I will run a campaign. The only thing that bothers me so far is how "Strength" determines how likely you are to land a punch.
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apn
Supporting Cast
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Post by apn on Sept 7, 2013 12:38:13 GMT -5
It's a problem (Strength=Accuracy) that pops in a couple of Marvel Games (Saga and MURPG, the diceless game). Agility + Speed (If applicable) + Skill should be the deciding factors, in my opinion, but that'd need houseruling into a game which many people don't like. But yeah, Hulk being a superb fighter simply because he's the strongest doesn't exactly go with what's in the comics - he tends to miss a lot and destroy the scenery, especially against more agile foes. Just one hit though, and it'd be over for most...
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Post by maxwellchris on Sept 8, 2013 17:11:19 GMT -5
I can see why they went for it; it keeps things simple and abstract, but I think my group will try a house-rule of including a "Fighting" stat, as suggested by Steve Kenson.
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Post by Tommy Brownell on Sept 28, 2013 16:46:22 GMT -5
I'm alive...and mostly kicking...if anyone's still out there.
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apn
Supporting Cast
Posts: 19
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Post by apn on Sept 28, 2013 18:17:56 GMT -5
Still knocking about. Toyed with writing a (short) retro clone type game using dice as the cards, in that D5 (D10/2) determines suit, D10 (of a different colour) determines value and D3 (D6/2) determines Aura of each characters card. So just a case of rolling three dice to determine each card. At the beginning of the game the GM would determine the suit table randomly, so rolling the same number on suit from one adventure to the next might not mean the same suit. Of course, am also on/off with my diceless Marvel Universe clone too. Pretty easy to fix that one. Ability (or power) x Energy points used = action total. Add value of any skill, compare against target number or another characters total. If you know of that diceless game there were a number of glaring problems but all are easy to fix. I think it's the curse of the Marvel license that has afflicted two interesting underrated systems that deserve (in my opinion) to be kept alive. Just needs a few good men (or women!) to step up to the challenge
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Post by Tommy Brownell on Sept 28, 2013 18:48:03 GMT -5
Still knocking about. Toyed with writing a (short) retro clone type game using dice as the cards, in that D5 (D10/2) determines suit, D10 (of a different colour) determines value and D3 (D6/2) determines Aura of each characters card. So just a case of rolling three dice to determine each card. At the beginning of the game the GM would determine the suit table randomly, so rolling the same number on suit from one adventure to the next might not mean the same suit. Of course, am also on/off with my diceless Marvel Universe clone too. Pretty easy to fix that one. Ability (or power) x Energy points used = action total. Add value of any skill, compare against target number or another characters total. If you know of that diceless game there were a number of glaring problems but all are easy to fix. I think it's the curse of the Marvel license that has afflicted two interesting underrated systems that deserve (in my opinion) to be kept alive. Just needs a few good men (or women!) to step up to the challenge Working on it. As we speak. With cards.
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Post by Tommy Brownell on Sept 28, 2013 19:22:00 GMT -5
It's a problem (Strength=Accuracy) that pops in a couple of Marvel Games (Saga and MURPG, the diceless game). Agility + Speed (If applicable) + Skill should be the deciding factors, in my opinion, but that'd need houseruling into a game which many people don't like. But yeah, Hulk being a superb fighter simply because he's the strongest doesn't exactly go with what's in the comics - he tends to miss a lot and destroy the scenery, especially against more agile foes. Just one hit though, and it'd be over for most... That's why Hulk has the Bruiser Hindrance: So his attacks are based off of Agility, and thus he misses way more agile opponents more often than not. But when he does hit...ouch.
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aslanc
Supporting Cast
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Post by aslanc on Sept 28, 2013 19:32:30 GMT -5
I am alive sir!
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apn
Supporting Cast
Posts: 19
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Post by apn on Sept 29, 2013 23:17:31 GMT -5
It's a problem (Strength=Accuracy) that pops in a couple of Marvel Games (Saga and MURPG, the diceless game). Agility + Speed (If applicable) + Skill should be the deciding factors, in my opinion, but that'd need houseruling into a game which many people don't like. But yeah, Hulk being a superb fighter simply because he's the strongest doesn't exactly go with what's in the comics - he tends to miss a lot and destroy the scenery, especially against more agile foes. Just one hit though, and it'd be over for most... That's why Hulk has the Bruiser Hindrance: So his attacks are based off of Agility, and thus he misses way more agile opponents more often than not. But when he does hit...ouch. That's fair enough, but what about say... Colossus. He's (off the top of my head) got GD10 Fighting in the old Marvel Game. I'd say he was better than that, but have gone off the stats in the Breeder Bombs adventure and Children of the Atom. He's about as good a fighter as a decent amateur Boxer, but no better than that. Hulk, if I recall has RM30 fighting, making him as good (bad?) as Spiderman. See the problem? Making Hulk a bruiser gives him a distinct disadvantage against other muscle types like the Thing, Colossus, Thor, Wonder Man, Hercules etc, but if I recall he never had a problem going toe to toe with any of those guys in the comics. Depending on who is writing him, Hulk should clean the floor with the lot of 'em, save perhaps Thor who could go toe to toe with the Silver Surfer (and not many could say that). Maybe that's just a quirk of that character writeup but Strength (in my opinion) should make one able to hit hard and (to some extent) shrug off blows. Using Strength to hit makes Captain America (10 Strength) less capable than most superhuman characters, and I think we can agree there's few who better Cap when it comes to fighting. Glad to hear about the retro-clone thing. If you are doing this as a fan work labour of love (i.e. not for cash money pounds dollars) I wouldn't worry too much about making the game a close fit to the old one, just strip out every reference to Marvel. If for money I'd change the terms and tweak it enough so that the basic mechanics (add a card to ability or power, edge and trump rules) are familiar to those who have played the game but add your own stamp on it somewhere in between. An extra stat or stats (Agility and Perception in a fight, both for attack and defence maybe?) to make it so that the original author of the game can't turn up and say "hey! That's MY game!" and run off with your money. That's me though. I'm glad someone else is doing the stuff I'm too lazy to do - keep us updated!
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Post by Tommy Brownell on Sept 30, 2013 0:23:21 GMT -5
I'm talking to a lawyer about the legalities of it all. Making sure my bases are covered. I'm not trying to steal ANYONE's hard work...if Marvel SAGA were still available on the market in any reasonable way, I wouldn't bother. For years, I never did bother because I *have* my cards and books. It IS a labour of love, but it's one that's involving me commissioning, at minimum, a cover, a logo and 100 pieces of art (I've been using the promo cards almost since day one, I'm not going back to a 96 card deck).
As for the fighting thing...again, your examples aren't taking everything into account. Yeah, Hulk uses Agility to hit Thing. Damage is still based off of Strength and Thing's Agility is only a 6. Hulk's still going to hit waaaaaay more often than not. Hulk doesn't sweat being hit by Thing, either. Why? Because Hulk's the Strongest One There Is, which means Thing doesn't get a Strength trump against Hulk.
Another thing to factor in is the "Who's writing" question: If Hulk is a PC and the Thing is an "NPC Guest Star" that he's fighting against, Hulk has a full hand, including Edge and Trump cards, which Thing doesn't. That makes a difference. It's why Hulk's liable to win a slugfest in an issue of Incredible Hulk, but is going to get a standstill, at best, in Fantastic Four.
I used Captain America in play once and the guy is an absolute BEAST. You know why? Strength and Agility are both 10. He can use either one to attack, depending on what he has in his hand, because he has Martial Arts, Boxing and Wrestling (which is also going to reduce the difficulty of his attacks)...and if he's using his Shield to attack, he's World Class so he's auto-trumping AND he's got an Edge of 4, which means that most of the time he's got options on top of options to hit with.
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