wizzer
Supporting Cast
Posts: 37
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Post by wizzer on Jul 5, 2007 3:12:56 GMT -5
Some skills (Boxing or Contingent Attack) or powers (Lightning Speed) grant you multiple attacks in a round, the first in the round, the others being contingent. Generally, the hero's pre-cardplay scores (intensity/ability + modifiers) is divided between all attacks. But, is it the same for the defenses? Or is the second attack without defense? And if you use the second solution, which skills/powers/stunts grant a second defense? I can't find the answer in the book. How do you rule it? And, more complicated , how do you do with pile-on? Let's say a boxer and another guy pile on a third guy (the defender). The boxer makes two attacks and his partner just one. How do the defender handle his Agility score in his defenses?
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Post by oninowon on Jul 6, 2007 18:12:59 GMT -5
I would say neither. Since everything happens simultaneously, I would just play once for defense and use that value for all defense exchange comparing it to each individual foe. If the Hero is still standing, the contingent action will occur and will create a new counteraction.
The Pile-On rule states that each opponent doing the action would gain +1 for each opponent joining the pile-on and the defending person would get -1 for each foe (so both opponents would gain +2 and the defender would get -2 in your example). The counteraction would occur as above but with the +2 and -2 still in play.
Anyway, that's my interpretation.
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wizzer
Supporting Cast
Posts: 37
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Post by wizzer on Jul 9, 2007 2:29:52 GMT -5
I would say neither. Since everything happens simultaneously, I would just play once for defense and use that value for all defense exchange comparing it to each individual foe. If the Hero is still standing, the contingent action will occur and will create a new counteraction. So, if I understand correctly, the defender will make two (or more) defenses, each one having a value of Agility + played card(s)? Big advantage for the defender. The Pile-On rule states that each opponent doing the action would gain +1 for each opponent joining the pile-on and the defending person would get -1 for each foe (so both opponents would gain +2 and the defender would get -2 in your example). The counteraction would occur as above but with the +2 and -2 still in play. I agree with you. Anyway, that's my interpretation. Thank you for giving it. It's just what I wanted.
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Post by oninowon on Jul 9, 2007 17:48:07 GMT -5
No. The defender will make just one defense check for that round (not counting contingent attacks) and use that value against each attack. The defender will play another card for the contingent attack.
I look it as emulating comic book style. In combat, Superheroes usually have the upper hand unless a major plot requires that they lose.
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