Post by Tommy Brownell on Mar 17, 2006 15:15:49 GMT -5
X-TEAM ONE: THE X-MEN
Changeling (Sidney): Strength 4X, Agility 4X, Intellect 4X, Willpower 4D, Edge 1, Hand Size 3 (17). Leadership [Wll]. Imitation (Imitate Fingerprints, Retinal Patterns, and Scents) 13 [Agl]. Equipment: Psi-Helmet (Psychic Blast 6, Telepathy 6) [Int]. Calling: Repentant.
Thunderbird III (Neal Shaara): Strength 5D, Agility 5C, Intellect 5D, Willpower 5X, Edge 1, Hand Size 3 (17). Brawling; Driving, Martial Arts; Computers. Energy Sheath (Heat, Fire; Flight) 11, Fire Control (Blinding, Fire Shield, Heat Sphere, Nova Flame) 13. Equipment: Body Armor +3. Calling: Peace of Mind.
CEREBRO’s X-MEN (Concept by Tommy Brownell)
Cerebro Prime: Strength 10X, Agility 6X, Intellect , Willpower 4X, Edge 2, Hand Size 4 (25). Assessment. Body Transformation (Energy & Solid forms) 10, Computer Link 15, Mutant Detection 15, Duplication 15, Electrical Control 10, Energy Blast (Unique Stunt – Cataloguing Blast [If Cerebro has set coordinates, targets hit by his Energy Blast can be teleported to a stasis chamber]) 10, Energy Duplicate (Unique Stunt – Create Beings [Rather than duplicate himself, Cerebro can duplicate beings he has on file or perhaps even create entirely new beings. He can imbue powers on these beings as well, up to the intensity of his Energy Duplication. Cerebro himself is unaffected by the use of this power, and can form up to at least 6 beings.] 15, Flight 10, Imitation 10, Invulnerability to Aging, Disease, and Poison, Life Support 15, Mind Control (Possession only; Unique Trait – Victims take on an appearance resembling an amalgam of the victim and Cerebro) 10, Nemesis (Power Detection; Limit: Only those mutants contained in the Xavier Protocols files) 12, Regeneration 7. Equipment: Aurora (Hull Strength 15, Body Armor +5, CommLink, ECM 14, Flight 15, Homing System, Invisibility 5, Radar Sense 14, Space Flight 3). Calling: Idealist. Hindrance: Monstrous.
Chaos (Daniel Dash): Strength 4X, Agility 6X, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3 (17). Energy Blast (“Chaos Burst” of psycho-plasmic force; Wide-Angle Beam; Unique Limit: Restrained [Chaos can only use his power at half-intensity, unless in a situation of emergency, which usually has to involve a loved one being in danger. To use the power at full level in a non-threatening situation requires an average Willpower action.]) 15. Calling: Outcast. Hindrances: Mute (While Chaos can speak, he only speaks in one-word phrases that rarely make any sense.), Uncreative.
Crux (Cristal Lemiuex): Strength 3X, Agility 8C, Intellect 3X, Willpower 4D, Edge 1, Hand Size 3 (17). Acrobatics, Athletics; Performing (Ice-Skating). Cold Control (Ice Missiles) 10, Energy Sheath (Resistance to Cold and Fire) 12, Fire Control (Fire Missiles, Heat Control) 10. Calling: Thrill-Seeker (Gloryhound). Hindrance: Overconfident.
Grey King (Addison Falk): Strength 8X, Agility 6X, Intellect 8C, Willpower 10B, Edge 2, Hand Size 4 (25). Assessment, Trivia (Mutants & Mutant Powers); Leadership, Mental Control, Teaching. Telepathy (Mental Probe, Nullification [New Stunt: The Grey King can telepathically block mutants from using their powers for as long as he concentrates on it, with an easy Telepathy (Willpower) action. This effect lasts for hours.]) 14, Telekinesis (Force Bolt, Force Field, Forceflight, Passengers; Unique Limit: Visible Telekinesis [Grey King’s Telekinesis causes a fiery “Phoenix” image around him]) 14. Calling: Idealist (Mentor).
Landslide (Lee Broder): Strength 12D, Agility 10D, Intellect 4X, Willpower 6D, Edge 2, Hand Size 4 (25). Sonic Slam; Acrobatics; Military. Leaping 7, Prehensile Feet (see Prehensile Hair) 10, Wall-Crawling 10. Calling: Demolisher.
Mercury: Strength 10X, Agility 6B, Intellect 6X, Willpower 6D, Edge 2, Hand Size 4 (25). Marksmanship, Martial Arts, Piloting; Military. Body Transformation (Liquid metal Semisolid Form only) 14, Claws (Retractable; Limit: Linked to Body Transformation) +4, Magnetic Control 6. Calling: Soldier (Idealist).
Rapture (Sister Joy): Strength 7D, Agility , Intellect 3D, Willpower 6X, Edge 2, Hand Size 4 (25). Swords; Aerial Combat; Philosophy (Roman Catholicism). Enhanced Senses (Vision) 10, Wings 6. Equipment: Sword +4. Calling: Idealist. Hindrance: Monstrous.
PHOENIX’S X-MEN
See also Johanna Cargill, Dazzler, and Northstar.
Paulie Provezano: Strength 13C, Agility 6C, Intellect 3X, Willpower 4C, Edge 1, Hand Size 3 (17). Boxing, Brawling; Marksmanship, Martial Arts; Military, Survival. Body Armor +8. Resistance to Cold, Heat, Magnetism, Pressure +8. Calling: Thrill-Seeker (Greed). Hindrance: Overconfident. Note: Paulie is a former Marine, pervert, homophobe, and thug. He joined Phoenix’s X-Men for the thrill.
Sunpyre (Leyu Yoshida): Strength 4X, Agility 5X, Intellect 4X, Willpower 5X, Edge 1, Hand Size 3 (17). Fire Control (Nova Flame) 16, Energy Sheath (Fire) 6, Flight 6. Calling: Youthful Exuberance (Exemplar). Hindrance: Overconfident. Note: Sunpyre is equally arrogant younger sister of Sunfire.
Wraith (Hector Rendoza): Strength 3X, Agility 4X, Intellect 4X, Willpower 3X, Edge 1, Hand Size 3 (17). Invisibility (Invisibility Touch [Unique Stunt – Hector can cause others’ skin to become invisible for an exchange by touch. Those so touched must make a challenging Strength action or be disoriented for an exchange]; Limit: Skin only [giving him Monstrous Hindrance], Permanent) 12. Calling: Outcast (Youthful Exuberance). Note: Despite developing invisible skin, Hector is just happy to be around all the action.
New Agility Skill – Athletics: Playing a sport(s), including, but not limited to, baseball, basketball, cricket, football, jai alai, lacrosse, rugby, soccer, softball, tennis, various track and field events, and volleyball. The hero also has knowledge of injuries and first aid and may make a challenging Agility action to restore a card or the value of a random card in Health to a combatant who fell unconscious during the previous exchange.
New Intellect Skill – Philosophy: The science of the nature of things, generally the fundamental beliefs as they come to be conceptualized and formulated, based on logical reasoning rather than empirical methods. It compromises logic, ethics, aesthetics, metaphysics, and epistemology. This skill also includes theology, the study of the nature of God, His relationship with humanity and with the world, and religious truths.
New Intellect Power – Energy Duplicate: The hero can project an energy duplicate of his body. This energy form can be of any type the hero desires (electricity, light, etc.), but he can only begin play with one form of energy duplicate. In all respects, this duplicate acts like an energy form (see the Body Transformation power stunt for more on this), in that the energy dupe has the ability to assume intangibility (Strength 0) in exchange for immunity to kinetic and other forms of physical attacks. Furthermore, while riding about in his energy duplicate, the hero wields flight and the energy control power appropriate to his form. He can then develop power stunts based on these other power’s lists of stunts. While projecting an energy duplicate, the hero's physical body, unless protected by friends or other powers, is at the mercy of its environment. The energy duplicate will not survive the death of a hero's body, however, the hero’s energy dupe will know if anything bad is happening to his body. Further, if the energy duplicate is destroyed somehow, it won't kill the hero; he'll merely wake up in a few minutes, with a nasty headache.
New Intellect Power – Nemesis: Your hero has the power to automatically and subconsciously analyze any single opponent’s powers and weaknesses and instantly generate a power or powers (and appropriate stunts) that can counter and/or defeat the opponent. Each exchange the opponent is in the hero’s presence, the hero makes an easy Nemesis (Willpower) action. If the action succeeds, the hero automatically gains the power or powers (as determined by the Narrator, not the hero) best able to defeat his opponent. No power gained in this fashion can exceed the Nemesis power’s intensity, though it may be of a lesser intensity.
For example, if your hero were to fight Electro, your hero might gain Resistance to Electricity, or even a higher intensity Electrical Control (providing the Nemesis power’s intensity is high enough). While sparring with Daredevil, your hero might gain Resistance to Scanning or Sonic Control with the Sonic Scream stunt. While struggling with Mesmero, your hero might gain Psi-Screen in combination with an Ability Boost (Strength). Or while evading the Hulk, your hero might gain Ability Boost (Agility) and/or Emotion Control.
Changing opponents takes a full exchange, during which the hero has access to no powers, as his body re-adapts to the new opponent. In addition, powers gained by the Nemesis power are lost immediately following combat and/or the removal of the threat at the determination of the Narrator.
The Nemesis power can duplicate almost any power except Magic, though it is difficult to imagine circumstances where Power Duplication, Power Theft, and even Reality Warping, among others, would be a Nemesis power. Nemesis has no effect against non-superpowered characters.
Stunt – Mechanical Nemesis: Your hero’s Nemesis power will react to the presence of robots, computers, and powered armor, among other items.
Stunt – Power Detection: Your hero can detect and identify superhuman powers. The hero can also identify the presence of previously invoked powers when examining former targets of powers with an average Nemesis action; identify a specific power with a challenging Nemesis action; identify the actual user of the power with a daunting Nemesis action.
X-TEAM TWO: X-FACTOR II
Wild Child/Wildheart (Kyle Gibney): Strength 7C, Agility 9X, Intellect 3X, Willpower 4C, Edge 1, Hand Size 3 (17). Brawling, Natural Weapons [Str]; Survival, Tracking [Wll]. Claws +2 [Str], Enhanced Senses (All) 12 [Wll], Regeneration 8 [Str], Teeth +1 [Str]. Calling: Animal Nature. Hindrance: Frenzied.
X-TEAMS THREE & FOUR: X-FORCE & GENERATION X, including NEW MUTANTS, FALLEN ANGELS, & X-TERMINATORS
Ariel: Strength 2X, Agility 6D, Intellect 6C, Willpower 5D, Edge 1, Hand Size 3 (17). Acrobatics [Agl]; Physics (“Subjective Physics” only), Trivia [Int]; Manipulation [Wll]. Hypnosis (Multiple Targets; Unique Trait: Victims do not fall into a trance like state) 7 [Wll], Teleportation (Gateway stunt only – Ariel superimposes extradimensional doorways over existing physical doorways, creating two-way gates for anyone to use until she steps through) 17 [Agl]. Calling: Thrill-Seeker.
Bedlam (Jesse Aaronson): Strength 6D, Agility 6B (12B), Intellect 6D, Willpower 6D, Edge 1, Hand Size 3 (17). Martial Arts Weapons; Acrobatics, Contingent Attack, Martial Arts; Electronics; Taunting. Ability Boost (Agility) 6, Chi 10, Computer Link (Haywire stun only) 12, Stun Blast 10. Calling: Responsibility of Power.
Bird-Brain (Bird Boy): Strength 6X, Agility 2X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (17). Claws +2 [Str], Enhanced Senses (Vision) 8 [Wll], Wings 6 (Ability Boost [Agility]) [Agl]. Calling: Vestige of Humanity.
Chance: Strength 3C, Agility 6B, Intellect 4X, Willpower 6D, Edge 1, Hand Size 3 (17). Brawling, Knives [Str]; Disguise (hiding her sex), Flinging, Martial Arts [Agl]; Performing (Acting) [Wll]. Nullification 18 [Int], Power Amplification 9 (Limit: Unpredictable) [Int]. Calling: Outcast. Hindrance: Hateful (Agents and property of the Glorification Church).
Clarice Ferguson: Teleportation (“Spatial Displacement”; Teleport Others [Unique Stunt – Blink can teleport individual people and objects within firing distance with an average Teleportation (Strength or Material Strength) action, without teleporting herself. Targets are still subject to possible disorientation and may be teleported in place in an attempt to achieve this effect], Teleportation Cutting [Unique Stunt – Blink can attempt an average Teleportation (Strength) action to attack by displacing portions of an object or foe’s body; when successful this always causes serious injuries]; Limit: Stunts only) 17.
Cypher (Douglas Ramsey): Strength 3X, Agility 3X, Intellect 8A, Willpower 4X, Edge 1, Hand Size 3 (17). Computers, Cryptography, Linguistics, Mathematics (New Skill) [Int]. Hyperlinguistics 10 [Int]. Calling: Youthful Exuberance.
Empath: Emotion Control (Empathy) 16.
Gomi: Strength 3X, Agility 4X, Intellect 7X, Willpower 3X, Edge 1, Hand Size 3 (17). Bionics, Computers [Int]. Telekinesis (Force Bolt stunt only) 11 [Wll], Telepathy (Lobsters only) 4 [Wll]. Calling: Outcast. Bill & Don (Lobsters: Strength 2D, Agility 3X, Intellect 1X, Willpower 1X, Edge 0, Health 10; Wrestling [Str]; Claws +4 [Str]; Calling: Outcast. Don is deceased.)
Magik (Illyana Rasputin): Strength 5C, Agility 5D, Intellect 4D, Willpower 12D, Edge 2, Hand Size 4 (25). Brawling, Swords [Str]; Martial Arts [Agl]; Occult [Int]; Intimidation [Wll]. Magic (Astral Projection, Magic Detection; Unique Trait: Magic 15 in Limbo only) 9 [Wll], Psi-Screen +7 [Wll], Teleportation (“Stepping Discs”; Passengers, Summoning; Limits: Failure results in a misjump, either in distance or in time, must travel via Limbo, & may only summon Limbo natives) 12 [Agl]. Equipment: Body Armor (Automatic Summoning; Unique Trait: Increases by +1 each exchange until it reaches +7) +3 [Wll], Soulsword (Automatic Summoning, Armor Piercing, Negation [Magic only] 15; Limit: Damages magical and phased creatures and items only) +7 [Wll]. Calling: Peace of Mind. Hindrance: Transformative (Darkchilde – Darkchilde had Strength 7C, no restrictions on her Magic in the Earth Dimension, her armor began at its maximum of +7, and her Calling: Demolisher).
Moon Boy: Strength 4X, Agility 9C, Intellect 4X, Willpower 2C, Edge 1, Hand Size 3 (17). Acrobatics, Flinging [Agl]; Survival, Tracking [Wll]. Empathy (with Devil Dinosaur only) 2 [Wll], Resistance to Cold +2 [Str]. Calling: Youthful Exuberance. Hindrances: Monstrous, Naïve. Devil Dinosaur (Strength 16D, Agility 6X, Intellect 3X, Willpower 2D, Edge 1, Health 30. Sonic Slam [Str]; Tracking [Wll]. Body Armor +4 [Str], Enhanced Senses (Smell) 12, Leaping (Power Slam; Unique Trait: Power Slam adds +8 and occurs with only one leap) 8 [Agl], Stomp +6, Teeth +6 [Str]. Calling: Protector. Hindrance: Monstrous.)
Warlock: Strength 10D, Agility 5X, Intellect 10B, Willpower 5X, Edge 1, Hand Size 3 (17). Wrestling [Str]; Computers, Electronics, Trivia (TV & Pop Culture) [Int]. Body Armor +4 [Str], Computer Link 15 (Mechanical Link) 15 [Int], Energy Blast 10 [Int], Imitation 10 [Agl], Life Drain 10 (Vampiric Rebirth as Phalanx being) [Int], Life Support 20 [Str], Regeneration 5 [Str], Shapeshifting (Elongation, Plasticity, Size Alteration; Limit: Uncontrolled if highly emotional) 15 [Agl]. Calling: Vestige of Humanity. Hindrance: Naïve.
Whiz Kid (Takeshi Matsuya): Strength 2X, Agility 4D, Intellect 6A, Willpower 4X, Edge 1, Hand Size 3 (17). Gadgetry [Agl]; Computers, Electronics, Mechanics, Physics [Int]. Transmutation (Rapid Shift; Limits: Objects only, Mechanical devices only) 8 [Int]. Equipment: Wheelchair (Body Armor +2, Flight 6) [Int]. Calling: Youthful Exuberance. Hindrance: Physically Disabled (Unable to Walk & Dyslexic).
HELLIONS
Beef: Strength 12C, Agility 4X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (17). Brawling, Wrestling. Calling: Demolisher. Hindrance: Bruiser.
Bevatron: Strength 5X, Agility 5X, Intellect 5X, Willpower 5X, Edge 1, Hand Size 3 (17). Energy Blast (Electrical) 12. Calling: Youthful Exuberance.
Tarot (Marie-Ange Colbert): Willpower 6D. Mythology (Tarot); Observation. Telepathy (Limit: Touch only) 2.
NEW HELLIONS
King Bedlam (Chris Aaronson): Strength 6D, Agility 5X, Intellect 5X, Willpower 7B, Edge 2, Hand Size 4 (25). Brawling; Intimidation, Leadership, Manipulation. Hypnosis (Scrambling [Unique Stunt – Scrambling causes victims to lose their bearings and babble incoherently, preventing them taking any action for an aura duration or as long as Chris concentrates] and Multiple Targets only) 10. Calling: World Domination. Hindrance: Overconfident.
Paradigm: Strength 8X, Agility 5X, Intellect 7B, Willpower 4X, Edge 1, Hand Size 3 (17). Assessment, Computers, Electronics. Body Armor +6, Body Transformation 9, Claws +6, Computer Link (Mechanical Link) 9, Elongation 9, Flight 4, Mind Control (Touch only) 9, Telekinesis (Limit: Unpredictable) 4. Calling: Soldier. Hindrances: Naïve, Susceptible to Magnetics.
Switch: Strength 3X, Agility 3X, Intellect 4X, Willpower 7D. Edge 1, Hand Size 3 (17). Manipulation. Mind Control (Transferal only) 10. Calling: Thrill Seeker.
* See also Tarot in the Generation-X entry, Magma, and Feral in the Morlocks entry.
New Intellect Skill – Mathematics: The science of the measurement, properties, and relationships of quantities, using numbers and symbols, geometry, and various abstract constructs. Mathematics is very broadly divided into foundations, algebra, analysis, geometry, and applied mathematics.
X-FORCE/X-STATIX
The Anarchist (Tike Alicar) – Strength 5X, Agility 4X, Intellect 3X, Willpower 5D, Edge 1, Hand Size 3(17). Performing (Fighting for the cameras). Corrosion (Stunt: Burnout [Unique Stunt: The Anarchist can push Corrosion to the max, hitting everyone in firing distance with an acidic burst equal to the power’s intensity. The Anarchist remains immune to his own power.], Corrosive Missile) 8. Calling: Gloryhound (Peace of Mind).
Battering Ram – Strength 16X, Agility 2X, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3(17). Horns +4. Calling: Gloryhound. Hindrances: Bruiser, Obsessive (Changing his role in the team.)
Bloke (Mickey Tork) – Strength 12D, Agility 6X, Intellect 4X, Willpower 4X, Edge 1, Hand Size 3(17). Brawling. Blending 8, Size Alteration (Limit: Growth Only. Unique Trait: When Bloke uses this, he turns pink, meaning he can’t use Blending.) 4. Calling: Gloryhound.
The Coach – Strength 2X, Agility 2X, Intellect 5X, Willpower 6B, Edge 2, Hand Size 4(25). Leadership, Manipulation, Politics. Calling: Greed. Hindrance: Amputee (Missing right arm).
Doop – Strength 1X, Agility 6D, Intellect 4D, Willpower 6D, Edge 1, Hand Size 3(17). Thievery; Linguistics (English), Art (Cinematography). Flight 3. Calling: Unclear…apparently Soldier, though he’s acted as a Guardian to Orphan recently.
Gin Genie (Beckah Parker) – Strength 3X, Agility 4X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3(17). Earthquake (Unique Trait: Beckah adds double the intensity of alcohol that she’s drank to her power, but if she’s drunk, she can’t use her power at less than full intensity) 8. Calling: Gloryhound. Hindrance: Addicted (to alcohol).
La Nuit (Pierre Truffaut) - Strength 2, Agility 4, Intellect 6, Willpower 8, Edge 1, Hand Size 3(17). Darkforce Control (Create Darkness, Flight, Force Shields) 10. Calling: Gloryhound.
Lacuna (Woodstock) – Strength 3X, Agility 3X, Intellect 3X, Willpower 4X, Edge 0, Hand Size 2(10). Time Control (Time Stop [Unique Stunt: With a successful Average Time Control action, Lacuna can “step between the moments of time”, allowing her to to move about freely while everyone else is frozen. She uses this to “disappear” and to play tricks on people, such as stealing their clothing or placing stupid hats on their heads. She can take a number of free exchanges equal to a third of her Time Control intensity.) 15. Calling: Outcast (It’s not what you think…she WANTS to be an outcast.) Hindrance: Obsessive (Disappointing her parents.)
The Orphan (Guy Smith) – Strength 6X, Agility 10A, Intellect 5D, Willpower 10C, Edge 2, Hand Size 4(25). Acrobatics, Contingent Attack, Fast Exit, Martial Arts; Philosophy; Observation, Trance. Enahnced Senses (Assessment [New Stunt: Assessment – Orphan can use his Enhanced Senses score to assess a situation, On a successful Average Assessment check, he can actually lower the difficulty of the action by one level.] Empathy) 20. Equipment: Containment Suit (reduces Enhanced Senses to 10). Calling: Outcast/Uncontrolled Power. Susceptible (Sensory Attacks) However, the containment suit eliminates this hindrance.
Phat (Billy Bob Reilly) – Strength 4, Agility 3, Intellect 3, Willpower 3, Edge 1, Hand Size 3(17). Elongation (Limit: Skin only.) 8, Plasticity (Net) 8. Calling: Gloryhound.
Plazm
Saint Anna (Anna) – Strength 3X, Agility 4X, Intellect 5D, Willpower 8X, Edge 1, Hand Size 3(17). Philosophy. Regeneration (Limit: Others Only; Disease Remission, Healing.) 10, Telekinesis 6. Calling: Exemplar (Gloryhound). Sluk
The Spike – Strength 6D, Agility 4X, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3(17). Natural Weaponry. Quills (Retractable [Unique Stunt: The quills can retract back into The Spike’s body], Volley) +3. Calling: Gloryhound.
U-Go Girl (Edie Sawyer) – Strength 2D, Agility 3X, Intellect 4X, Willpower 4C, Edge 1, Hand Size 3(17). Brawling; Manipulation, Performance (Acting). Teleportation (Limit: Requires a challenging Willpower action in order to stay awake, unless she takes an ampule, which drops the difficulty to Average. Stunt: Passengers) 12. Calling: Gloryhound (Greed). Hindrance: Addicted (ampules).
Vivisector (Myles Alfred) – Strength 3D(10D), Agility 3X(10X), Intellect , Willpower 4D, Edge 1, Hand Size 3(17). Natural Weapons; Trivia (Literary Works); Writing. Animal Form (Werewolf only; Claws ) 10. Calling: Gloryhound. Hindrance: Frenzied, Monstrous (In werewolf form).
Zeitgeist (Axel Cluney) – Strength 5X, Agility 5X, Intellect 6X, Willpower 5C, Edge 2, Hand Size 4(25). Leadership, Performance (Acting). Energy Blast (Limit: Masochistic without protective gear) 8. Calling: Gloryhound.
X-TEAM FIVE: EXCALIBUR
Black Knight: Strength 7D, Agility 6B, Intellect 5C, Willpower 5D, Edge 2, Hand Size 4 (25). Swords; Equestrian, Gadgetry, Repair; Genetics, Physics; Leadership. Equipment: Elvish Chain Mail Body Armor +4, Shield of Night +5, Sword of Light (Blinding 8, Energy Reflection 15) +6, Strider (Strength 12X, Agility 6X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (17); Adaptation [protects rider] 6, Flight 8, Space Flight 2, Swimming 8; Calling: Soldier). Defunct Equipment: Body Armor +4, Ebony Blade (Energy Reflection [including all Magic] 18, Teleportation [Dane can teleport to the sword or vice versa by making a desperate Willpower action] 30, Worthiness [an enemy holding the Blade suffers an Energy Blast 12 each exchange]) +6, Photon Sword (Set between +0 to +6 by Dane) +6, Atomic Steed (Hull Strength 18, Body armor +6, Flight 8). Calling: Exemplar. Hindrance: Transformative (becomes Frenzied upon killing an opponent with the Ebony Blade).
Cerise: Strength 10D, Agility 6D, Intellect 6A, Willpower 8X, Edge 2, Hand Size 4 (25). Wrestling; Piloting; Astronomy, Dimensional Geography, Electronics, Physics. Light Control (Force Field, Flight, Laser, Light Shapes). Equipment: Battle Armor (Ability Boost [Strength] 2, Body Armor +4, Detection [Chronometric, Dimensional, Energy & Life] 15, Dimensional Travel 15, Life Support [Air only] 12, Resistance to Cold & Heat +8). Calling: Adventurer.
Feron: Strength 4X, Agility 3X, Intellect 3D, Willpower 10X, Edge 1, Hand Size 3 (17). Occult. Magic (Energy Blast, Force Field, Telekinesis [Forceflight]) 8. Calling: Exemplar.
Kylun (Colin McKay): Strength 9B, Agility 8B, Intellect 4X, Willpower 8C, Edge 2, Hand Size 4 (25). Boxing, Brawling, Swords; Acrobatics, Flinging, Martial Arts; Performing (Sound mimicry), Tracking. Enhanced Senses (Night Vision) 7, Resistance to Cold +1. Equipment: Twin Blades of ZZ’Ria (+5 vs. Evil and inanimate Objects, +10 vs. Energy and magical constructs and shields; Material Strength 20) +4, Magic Dagger (Resistance to Magic +2) +2. Calling: Animal Nature.
Micromax: Strength 9X, Agility 8X, Intellect 3X, Willpower 3D, Edge 1, Hand Size 3 (17). Law Enforcement. Size Alteration (Limits: Growth only, growing at more than +4 an exchange requires an average Strength action to avoid unconsciousness for an aura duration; Unique Trait: Micromax does not return to original size when unconscious) 18. Equipment: Goggles (Protected Senses [Vision] +9). Calling: Protector.
Widget: Strength 2X, Agility 10X, Intellect 10X, Willpower 4X, Edge 0, Hand Size 2 (10). Flight 2 [Agl], Teeth (Matter Consumption) +6 [Str], Dimensional Travel (Passengers) 15 [Int]. Calling: Youthful Exuberance. Hindrance: Naïve
Changeling (Sidney): Strength 4X, Agility 4X, Intellect 4X, Willpower 4D, Edge 1, Hand Size 3 (17). Leadership [Wll]. Imitation (Imitate Fingerprints, Retinal Patterns, and Scents) 13 [Agl]. Equipment: Psi-Helmet (Psychic Blast 6, Telepathy 6) [Int]. Calling: Repentant.
Thunderbird III (Neal Shaara): Strength 5D, Agility 5C, Intellect 5D, Willpower 5X, Edge 1, Hand Size 3 (17). Brawling; Driving, Martial Arts; Computers. Energy Sheath (Heat, Fire; Flight) 11, Fire Control (Blinding, Fire Shield, Heat Sphere, Nova Flame) 13. Equipment: Body Armor +3. Calling: Peace of Mind.
CEREBRO’s X-MEN (Concept by Tommy Brownell)
Cerebro Prime: Strength 10X, Agility 6X, Intellect , Willpower 4X, Edge 2, Hand Size 4 (25). Assessment. Body Transformation (Energy & Solid forms) 10, Computer Link 15, Mutant Detection 15, Duplication 15, Electrical Control 10, Energy Blast (Unique Stunt – Cataloguing Blast [If Cerebro has set coordinates, targets hit by his Energy Blast can be teleported to a stasis chamber]) 10, Energy Duplicate (Unique Stunt – Create Beings [Rather than duplicate himself, Cerebro can duplicate beings he has on file or perhaps even create entirely new beings. He can imbue powers on these beings as well, up to the intensity of his Energy Duplication. Cerebro himself is unaffected by the use of this power, and can form up to at least 6 beings.] 15, Flight 10, Imitation 10, Invulnerability to Aging, Disease, and Poison, Life Support 15, Mind Control (Possession only; Unique Trait – Victims take on an appearance resembling an amalgam of the victim and Cerebro) 10, Nemesis (Power Detection; Limit: Only those mutants contained in the Xavier Protocols files) 12, Regeneration 7. Equipment: Aurora (Hull Strength 15, Body Armor +5, CommLink, ECM 14, Flight 15, Homing System, Invisibility 5, Radar Sense 14, Space Flight 3). Calling: Idealist. Hindrance: Monstrous.
Chaos (Daniel Dash): Strength 4X, Agility 6X, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3 (17). Energy Blast (“Chaos Burst” of psycho-plasmic force; Wide-Angle Beam; Unique Limit: Restrained [Chaos can only use his power at half-intensity, unless in a situation of emergency, which usually has to involve a loved one being in danger. To use the power at full level in a non-threatening situation requires an average Willpower action.]) 15. Calling: Outcast. Hindrances: Mute (While Chaos can speak, he only speaks in one-word phrases that rarely make any sense.), Uncreative.
Crux (Cristal Lemiuex): Strength 3X, Agility 8C, Intellect 3X, Willpower 4D, Edge 1, Hand Size 3 (17). Acrobatics, Athletics; Performing (Ice-Skating). Cold Control (Ice Missiles) 10, Energy Sheath (Resistance to Cold and Fire) 12, Fire Control (Fire Missiles, Heat Control) 10. Calling: Thrill-Seeker (Gloryhound). Hindrance: Overconfident.
Grey King (Addison Falk): Strength 8X, Agility 6X, Intellect 8C, Willpower 10B, Edge 2, Hand Size 4 (25). Assessment, Trivia (Mutants & Mutant Powers); Leadership, Mental Control, Teaching. Telepathy (Mental Probe, Nullification [New Stunt: The Grey King can telepathically block mutants from using their powers for as long as he concentrates on it, with an easy Telepathy (Willpower) action. This effect lasts for hours.]) 14, Telekinesis (Force Bolt, Force Field, Forceflight, Passengers; Unique Limit: Visible Telekinesis [Grey King’s Telekinesis causes a fiery “Phoenix” image around him]) 14. Calling: Idealist (Mentor).
Landslide (Lee Broder): Strength 12D, Agility 10D, Intellect 4X, Willpower 6D, Edge 2, Hand Size 4 (25). Sonic Slam; Acrobatics; Military. Leaping 7, Prehensile Feet (see Prehensile Hair) 10, Wall-Crawling 10. Calling: Demolisher.
Mercury: Strength 10X, Agility 6B, Intellect 6X, Willpower 6D, Edge 2, Hand Size 4 (25). Marksmanship, Martial Arts, Piloting; Military. Body Transformation (Liquid metal Semisolid Form only) 14, Claws (Retractable; Limit: Linked to Body Transformation) +4, Magnetic Control 6. Calling: Soldier (Idealist).
Rapture (Sister Joy): Strength 7D, Agility , Intellect 3D, Willpower 6X, Edge 2, Hand Size 4 (25). Swords; Aerial Combat; Philosophy (Roman Catholicism). Enhanced Senses (Vision) 10, Wings 6. Equipment: Sword +4. Calling: Idealist. Hindrance: Monstrous.
PHOENIX’S X-MEN
See also Johanna Cargill, Dazzler, and Northstar.
Paulie Provezano: Strength 13C, Agility 6C, Intellect 3X, Willpower 4C, Edge 1, Hand Size 3 (17). Boxing, Brawling; Marksmanship, Martial Arts; Military, Survival. Body Armor +8. Resistance to Cold, Heat, Magnetism, Pressure +8. Calling: Thrill-Seeker (Greed). Hindrance: Overconfident. Note: Paulie is a former Marine, pervert, homophobe, and thug. He joined Phoenix’s X-Men for the thrill.
Sunpyre (Leyu Yoshida): Strength 4X, Agility 5X, Intellect 4X, Willpower 5X, Edge 1, Hand Size 3 (17). Fire Control (Nova Flame) 16, Energy Sheath (Fire) 6, Flight 6. Calling: Youthful Exuberance (Exemplar). Hindrance: Overconfident. Note: Sunpyre is equally arrogant younger sister of Sunfire.
Wraith (Hector Rendoza): Strength 3X, Agility 4X, Intellect 4X, Willpower 3X, Edge 1, Hand Size 3 (17). Invisibility (Invisibility Touch [Unique Stunt – Hector can cause others’ skin to become invisible for an exchange by touch. Those so touched must make a challenging Strength action or be disoriented for an exchange]; Limit: Skin only [giving him Monstrous Hindrance], Permanent) 12. Calling: Outcast (Youthful Exuberance). Note: Despite developing invisible skin, Hector is just happy to be around all the action.
New Agility Skill – Athletics: Playing a sport(s), including, but not limited to, baseball, basketball, cricket, football, jai alai, lacrosse, rugby, soccer, softball, tennis, various track and field events, and volleyball. The hero also has knowledge of injuries and first aid and may make a challenging Agility action to restore a card or the value of a random card in Health to a combatant who fell unconscious during the previous exchange.
New Intellect Skill – Philosophy: The science of the nature of things, generally the fundamental beliefs as they come to be conceptualized and formulated, based on logical reasoning rather than empirical methods. It compromises logic, ethics, aesthetics, metaphysics, and epistemology. This skill also includes theology, the study of the nature of God, His relationship with humanity and with the world, and religious truths.
New Intellect Power – Energy Duplicate: The hero can project an energy duplicate of his body. This energy form can be of any type the hero desires (electricity, light, etc.), but he can only begin play with one form of energy duplicate. In all respects, this duplicate acts like an energy form (see the Body Transformation power stunt for more on this), in that the energy dupe has the ability to assume intangibility (Strength 0) in exchange for immunity to kinetic and other forms of physical attacks. Furthermore, while riding about in his energy duplicate, the hero wields flight and the energy control power appropriate to his form. He can then develop power stunts based on these other power’s lists of stunts. While projecting an energy duplicate, the hero's physical body, unless protected by friends or other powers, is at the mercy of its environment. The energy duplicate will not survive the death of a hero's body, however, the hero’s energy dupe will know if anything bad is happening to his body. Further, if the energy duplicate is destroyed somehow, it won't kill the hero; he'll merely wake up in a few minutes, with a nasty headache.
New Intellect Power – Nemesis: Your hero has the power to automatically and subconsciously analyze any single opponent’s powers and weaknesses and instantly generate a power or powers (and appropriate stunts) that can counter and/or defeat the opponent. Each exchange the opponent is in the hero’s presence, the hero makes an easy Nemesis (Willpower) action. If the action succeeds, the hero automatically gains the power or powers (as determined by the Narrator, not the hero) best able to defeat his opponent. No power gained in this fashion can exceed the Nemesis power’s intensity, though it may be of a lesser intensity.
For example, if your hero were to fight Electro, your hero might gain Resistance to Electricity, or even a higher intensity Electrical Control (providing the Nemesis power’s intensity is high enough). While sparring with Daredevil, your hero might gain Resistance to Scanning or Sonic Control with the Sonic Scream stunt. While struggling with Mesmero, your hero might gain Psi-Screen in combination with an Ability Boost (Strength). Or while evading the Hulk, your hero might gain Ability Boost (Agility) and/or Emotion Control.
Changing opponents takes a full exchange, during which the hero has access to no powers, as his body re-adapts to the new opponent. In addition, powers gained by the Nemesis power are lost immediately following combat and/or the removal of the threat at the determination of the Narrator.
The Nemesis power can duplicate almost any power except Magic, though it is difficult to imagine circumstances where Power Duplication, Power Theft, and even Reality Warping, among others, would be a Nemesis power. Nemesis has no effect against non-superpowered characters.
Stunt – Mechanical Nemesis: Your hero’s Nemesis power will react to the presence of robots, computers, and powered armor, among other items.
Stunt – Power Detection: Your hero can detect and identify superhuman powers. The hero can also identify the presence of previously invoked powers when examining former targets of powers with an average Nemesis action; identify a specific power with a challenging Nemesis action; identify the actual user of the power with a daunting Nemesis action.
X-TEAM TWO: X-FACTOR II
Wild Child/Wildheart (Kyle Gibney): Strength 7C, Agility 9X, Intellect 3X, Willpower 4C, Edge 1, Hand Size 3 (17). Brawling, Natural Weapons [Str]; Survival, Tracking [Wll]. Claws +2 [Str], Enhanced Senses (All) 12 [Wll], Regeneration 8 [Str], Teeth +1 [Str]. Calling: Animal Nature. Hindrance: Frenzied.
X-TEAMS THREE & FOUR: X-FORCE & GENERATION X, including NEW MUTANTS, FALLEN ANGELS, & X-TERMINATORS
Ariel: Strength 2X, Agility 6D, Intellect 6C, Willpower 5D, Edge 1, Hand Size 3 (17). Acrobatics [Agl]; Physics (“Subjective Physics” only), Trivia [Int]; Manipulation [Wll]. Hypnosis (Multiple Targets; Unique Trait: Victims do not fall into a trance like state) 7 [Wll], Teleportation (Gateway stunt only – Ariel superimposes extradimensional doorways over existing physical doorways, creating two-way gates for anyone to use until she steps through) 17 [Agl]. Calling: Thrill-Seeker.
Bedlam (Jesse Aaronson): Strength 6D, Agility 6B (12B), Intellect 6D, Willpower 6D, Edge 1, Hand Size 3 (17). Martial Arts Weapons; Acrobatics, Contingent Attack, Martial Arts; Electronics; Taunting. Ability Boost (Agility) 6, Chi 10, Computer Link (Haywire stun only) 12, Stun Blast 10. Calling: Responsibility of Power.
Bird-Brain (Bird Boy): Strength 6X, Agility 2X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (17). Claws +2 [Str], Enhanced Senses (Vision) 8 [Wll], Wings 6 (Ability Boost [Agility]) [Agl]. Calling: Vestige of Humanity.
Chance: Strength 3C, Agility 6B, Intellect 4X, Willpower 6D, Edge 1, Hand Size 3 (17). Brawling, Knives [Str]; Disguise (hiding her sex), Flinging, Martial Arts [Agl]; Performing (Acting) [Wll]. Nullification 18 [Int], Power Amplification 9 (Limit: Unpredictable) [Int]. Calling: Outcast. Hindrance: Hateful (Agents and property of the Glorification Church).
Clarice Ferguson: Teleportation (“Spatial Displacement”; Teleport Others [Unique Stunt – Blink can teleport individual people and objects within firing distance with an average Teleportation (Strength or Material Strength) action, without teleporting herself. Targets are still subject to possible disorientation and may be teleported in place in an attempt to achieve this effect], Teleportation Cutting [Unique Stunt – Blink can attempt an average Teleportation (Strength) action to attack by displacing portions of an object or foe’s body; when successful this always causes serious injuries]; Limit: Stunts only) 17.
Cypher (Douglas Ramsey): Strength 3X, Agility 3X, Intellect 8A, Willpower 4X, Edge 1, Hand Size 3 (17). Computers, Cryptography, Linguistics, Mathematics (New Skill) [Int]. Hyperlinguistics 10 [Int]. Calling: Youthful Exuberance.
Empath: Emotion Control (Empathy) 16.
Gomi: Strength 3X, Agility 4X, Intellect 7X, Willpower 3X, Edge 1, Hand Size 3 (17). Bionics, Computers [Int]. Telekinesis (Force Bolt stunt only) 11 [Wll], Telepathy (Lobsters only) 4 [Wll]. Calling: Outcast. Bill & Don (Lobsters: Strength 2D, Agility 3X, Intellect 1X, Willpower 1X, Edge 0, Health 10; Wrestling [Str]; Claws +4 [Str]; Calling: Outcast. Don is deceased.)
Magik (Illyana Rasputin): Strength 5C, Agility 5D, Intellect 4D, Willpower 12D, Edge 2, Hand Size 4 (25). Brawling, Swords [Str]; Martial Arts [Agl]; Occult [Int]; Intimidation [Wll]. Magic (Astral Projection, Magic Detection; Unique Trait: Magic 15 in Limbo only) 9 [Wll], Psi-Screen +7 [Wll], Teleportation (“Stepping Discs”; Passengers, Summoning; Limits: Failure results in a misjump, either in distance or in time, must travel via Limbo, & may only summon Limbo natives) 12 [Agl]. Equipment: Body Armor (Automatic Summoning; Unique Trait: Increases by +1 each exchange until it reaches +7) +3 [Wll], Soulsword (Automatic Summoning, Armor Piercing, Negation [Magic only] 15; Limit: Damages magical and phased creatures and items only) +7 [Wll]. Calling: Peace of Mind. Hindrance: Transformative (Darkchilde – Darkchilde had Strength 7C, no restrictions on her Magic in the Earth Dimension, her armor began at its maximum of +7, and her Calling: Demolisher).
Moon Boy: Strength 4X, Agility 9C, Intellect 4X, Willpower 2C, Edge 1, Hand Size 3 (17). Acrobatics, Flinging [Agl]; Survival, Tracking [Wll]. Empathy (with Devil Dinosaur only) 2 [Wll], Resistance to Cold +2 [Str]. Calling: Youthful Exuberance. Hindrances: Monstrous, Naïve. Devil Dinosaur (Strength 16D, Agility 6X, Intellect 3X, Willpower 2D, Edge 1, Health 30. Sonic Slam [Str]; Tracking [Wll]. Body Armor +4 [Str], Enhanced Senses (Smell) 12, Leaping (Power Slam; Unique Trait: Power Slam adds +8 and occurs with only one leap) 8 [Agl], Stomp +6, Teeth +6 [Str]. Calling: Protector. Hindrance: Monstrous.)
Warlock: Strength 10D, Agility 5X, Intellect 10B, Willpower 5X, Edge 1, Hand Size 3 (17). Wrestling [Str]; Computers, Electronics, Trivia (TV & Pop Culture) [Int]. Body Armor +4 [Str], Computer Link 15 (Mechanical Link) 15 [Int], Energy Blast 10 [Int], Imitation 10 [Agl], Life Drain 10 (Vampiric Rebirth as Phalanx being) [Int], Life Support 20 [Str], Regeneration 5 [Str], Shapeshifting (Elongation, Plasticity, Size Alteration; Limit: Uncontrolled if highly emotional) 15 [Agl]. Calling: Vestige of Humanity. Hindrance: Naïve.
Whiz Kid (Takeshi Matsuya): Strength 2X, Agility 4D, Intellect 6A, Willpower 4X, Edge 1, Hand Size 3 (17). Gadgetry [Agl]; Computers, Electronics, Mechanics, Physics [Int]. Transmutation (Rapid Shift; Limits: Objects only, Mechanical devices only) 8 [Int]. Equipment: Wheelchair (Body Armor +2, Flight 6) [Int]. Calling: Youthful Exuberance. Hindrance: Physically Disabled (Unable to Walk & Dyslexic).
HELLIONS
Beef: Strength 12C, Agility 4X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (17). Brawling, Wrestling. Calling: Demolisher. Hindrance: Bruiser.
Bevatron: Strength 5X, Agility 5X, Intellect 5X, Willpower 5X, Edge 1, Hand Size 3 (17). Energy Blast (Electrical) 12. Calling: Youthful Exuberance.
Tarot (Marie-Ange Colbert): Willpower 6D. Mythology (Tarot); Observation. Telepathy (Limit: Touch only) 2.
NEW HELLIONS
King Bedlam (Chris Aaronson): Strength 6D, Agility 5X, Intellect 5X, Willpower 7B, Edge 2, Hand Size 4 (25). Brawling; Intimidation, Leadership, Manipulation. Hypnosis (Scrambling [Unique Stunt – Scrambling causes victims to lose their bearings and babble incoherently, preventing them taking any action for an aura duration or as long as Chris concentrates] and Multiple Targets only) 10. Calling: World Domination. Hindrance: Overconfident.
Paradigm: Strength 8X, Agility 5X, Intellect 7B, Willpower 4X, Edge 1, Hand Size 3 (17). Assessment, Computers, Electronics. Body Armor +6, Body Transformation 9, Claws +6, Computer Link (Mechanical Link) 9, Elongation 9, Flight 4, Mind Control (Touch only) 9, Telekinesis (Limit: Unpredictable) 4. Calling: Soldier. Hindrances: Naïve, Susceptible to Magnetics.
Switch: Strength 3X, Agility 3X, Intellect 4X, Willpower 7D. Edge 1, Hand Size 3 (17). Manipulation. Mind Control (Transferal only) 10. Calling: Thrill Seeker.
* See also Tarot in the Generation-X entry, Magma, and Feral in the Morlocks entry.
New Intellect Skill – Mathematics: The science of the measurement, properties, and relationships of quantities, using numbers and symbols, geometry, and various abstract constructs. Mathematics is very broadly divided into foundations, algebra, analysis, geometry, and applied mathematics.
X-FORCE/X-STATIX
The Anarchist (Tike Alicar) – Strength 5X, Agility 4X, Intellect 3X, Willpower 5D, Edge 1, Hand Size 3(17). Performing (Fighting for the cameras). Corrosion (Stunt: Burnout [Unique Stunt: The Anarchist can push Corrosion to the max, hitting everyone in firing distance with an acidic burst equal to the power’s intensity. The Anarchist remains immune to his own power.], Corrosive Missile) 8. Calling: Gloryhound (Peace of Mind).
Battering Ram – Strength 16X, Agility 2X, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3(17). Horns +4. Calling: Gloryhound. Hindrances: Bruiser, Obsessive (Changing his role in the team.)
Bloke (Mickey Tork) – Strength 12D, Agility 6X, Intellect 4X, Willpower 4X, Edge 1, Hand Size 3(17). Brawling. Blending 8, Size Alteration (Limit: Growth Only. Unique Trait: When Bloke uses this, he turns pink, meaning he can’t use Blending.) 4. Calling: Gloryhound.
The Coach – Strength 2X, Agility 2X, Intellect 5X, Willpower 6B, Edge 2, Hand Size 4(25). Leadership, Manipulation, Politics. Calling: Greed. Hindrance: Amputee (Missing right arm).
Doop – Strength 1X, Agility 6D, Intellect 4D, Willpower 6D, Edge 1, Hand Size 3(17). Thievery; Linguistics (English), Art (Cinematography). Flight 3. Calling: Unclear…apparently Soldier, though he’s acted as a Guardian to Orphan recently.
Gin Genie (Beckah Parker) – Strength 3X, Agility 4X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3(17). Earthquake (Unique Trait: Beckah adds double the intensity of alcohol that she’s drank to her power, but if she’s drunk, she can’t use her power at less than full intensity) 8. Calling: Gloryhound. Hindrance: Addicted (to alcohol).
La Nuit (Pierre Truffaut) - Strength 2, Agility 4, Intellect 6, Willpower 8, Edge 1, Hand Size 3(17). Darkforce Control (Create Darkness, Flight, Force Shields) 10. Calling: Gloryhound.
Lacuna (Woodstock) – Strength 3X, Agility 3X, Intellect 3X, Willpower 4X, Edge 0, Hand Size 2(10). Time Control (Time Stop [Unique Stunt: With a successful Average Time Control action, Lacuna can “step between the moments of time”, allowing her to to move about freely while everyone else is frozen. She uses this to “disappear” and to play tricks on people, such as stealing their clothing or placing stupid hats on their heads. She can take a number of free exchanges equal to a third of her Time Control intensity.) 15. Calling: Outcast (It’s not what you think…she WANTS to be an outcast.) Hindrance: Obsessive (Disappointing her parents.)
The Orphan (Guy Smith) – Strength 6X, Agility 10A, Intellect 5D, Willpower 10C, Edge 2, Hand Size 4(25). Acrobatics, Contingent Attack, Fast Exit, Martial Arts; Philosophy; Observation, Trance. Enahnced Senses (Assessment [New Stunt: Assessment – Orphan can use his Enhanced Senses score to assess a situation, On a successful Average Assessment check, he can actually lower the difficulty of the action by one level.] Empathy) 20. Equipment: Containment Suit (reduces Enhanced Senses to 10). Calling: Outcast/Uncontrolled Power. Susceptible (Sensory Attacks) However, the containment suit eliminates this hindrance.
Phat (Billy Bob Reilly) – Strength 4, Agility 3, Intellect 3, Willpower 3, Edge 1, Hand Size 3(17). Elongation (Limit: Skin only.) 8, Plasticity (Net) 8. Calling: Gloryhound.
Plazm
Saint Anna (Anna) – Strength 3X, Agility 4X, Intellect 5D, Willpower 8X, Edge 1, Hand Size 3(17). Philosophy. Regeneration (Limit: Others Only; Disease Remission, Healing.) 10, Telekinesis 6. Calling: Exemplar (Gloryhound). Sluk
The Spike – Strength 6D, Agility 4X, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3(17). Natural Weaponry. Quills (Retractable [Unique Stunt: The quills can retract back into The Spike’s body], Volley) +3. Calling: Gloryhound.
U-Go Girl (Edie Sawyer) – Strength 2D, Agility 3X, Intellect 4X, Willpower 4C, Edge 1, Hand Size 3(17). Brawling; Manipulation, Performance (Acting). Teleportation (Limit: Requires a challenging Willpower action in order to stay awake, unless she takes an ampule, which drops the difficulty to Average. Stunt: Passengers) 12. Calling: Gloryhound (Greed). Hindrance: Addicted (ampules).
Vivisector (Myles Alfred) – Strength 3D(10D), Agility 3X(10X), Intellect , Willpower 4D, Edge 1, Hand Size 3(17). Natural Weapons; Trivia (Literary Works); Writing. Animal Form (Werewolf only; Claws ) 10. Calling: Gloryhound. Hindrance: Frenzied, Monstrous (In werewolf form).
Zeitgeist (Axel Cluney) – Strength 5X, Agility 5X, Intellect 6X, Willpower 5C, Edge 2, Hand Size 4(25). Leadership, Performance (Acting). Energy Blast (Limit: Masochistic without protective gear) 8. Calling: Gloryhound.
X-TEAM FIVE: EXCALIBUR
Black Knight: Strength 7D, Agility 6B, Intellect 5C, Willpower 5D, Edge 2, Hand Size 4 (25). Swords; Equestrian, Gadgetry, Repair; Genetics, Physics; Leadership. Equipment: Elvish Chain Mail Body Armor +4, Shield of Night +5, Sword of Light (Blinding 8, Energy Reflection 15) +6, Strider (Strength 12X, Agility 6X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (17); Adaptation [protects rider] 6, Flight 8, Space Flight 2, Swimming 8; Calling: Soldier). Defunct Equipment: Body Armor +4, Ebony Blade (Energy Reflection [including all Magic] 18, Teleportation [Dane can teleport to the sword or vice versa by making a desperate Willpower action] 30, Worthiness [an enemy holding the Blade suffers an Energy Blast 12 each exchange]) +6, Photon Sword (Set between +0 to +6 by Dane) +6, Atomic Steed (Hull Strength 18, Body armor +6, Flight 8). Calling: Exemplar. Hindrance: Transformative (becomes Frenzied upon killing an opponent with the Ebony Blade).
Cerise: Strength 10D, Agility 6D, Intellect 6A, Willpower 8X, Edge 2, Hand Size 4 (25). Wrestling; Piloting; Astronomy, Dimensional Geography, Electronics, Physics. Light Control (Force Field, Flight, Laser, Light Shapes). Equipment: Battle Armor (Ability Boost [Strength] 2, Body Armor +4, Detection [Chronometric, Dimensional, Energy & Life] 15, Dimensional Travel 15, Life Support [Air only] 12, Resistance to Cold & Heat +8). Calling: Adventurer.
Feron: Strength 4X, Agility 3X, Intellect 3D, Willpower 10X, Edge 1, Hand Size 3 (17). Occult. Magic (Energy Blast, Force Field, Telekinesis [Forceflight]) 8. Calling: Exemplar.
Kylun (Colin McKay): Strength 9B, Agility 8B, Intellect 4X, Willpower 8C, Edge 2, Hand Size 4 (25). Boxing, Brawling, Swords; Acrobatics, Flinging, Martial Arts; Performing (Sound mimicry), Tracking. Enhanced Senses (Night Vision) 7, Resistance to Cold +1. Equipment: Twin Blades of ZZ’Ria (+5 vs. Evil and inanimate Objects, +10 vs. Energy and magical constructs and shields; Material Strength 20) +4, Magic Dagger (Resistance to Magic +2) +2. Calling: Animal Nature.
Micromax: Strength 9X, Agility 8X, Intellect 3X, Willpower 3D, Edge 1, Hand Size 3 (17). Law Enforcement. Size Alteration (Limits: Growth only, growing at more than +4 an exchange requires an average Strength action to avoid unconsciousness for an aura duration; Unique Trait: Micromax does not return to original size when unconscious) 18. Equipment: Goggles (Protected Senses [Vision] +9). Calling: Protector.
Widget: Strength 2X, Agility 10X, Intellect 10X, Willpower 4X, Edge 0, Hand Size 2 (10). Flight 2 [Agl], Teeth (Matter Consumption) +6 [Str], Dimensional Travel (Passengers) 15 [Int]. Calling: Youthful Exuberance. Hindrance: Naïve