Post by Tommy Brownell on Mar 17, 2006 15:30:53 GMT -5
M (Monet St. Croix): Strength 15X, Agility 5D, Intellect 7D, Willpower 7X, Edge 1, Hand Size 3 (17). Equestrian; Computers. Body Armor +5, Flight 8, Telepathy (Mental Probe, Psi-Screen, Team Link) 8. Calling: Guardian.
M (Nicole and Claudette St. Croix gestalt): Strength 15X, Agility 5D, Intellect 11A, Willpower 6B, Edge 1, Hand Size 3 (17). Equestrian; Computers, Electronics, Photographic Memory, Physics; Art (Drawing and origami), Meditation, Trance. Body Armor +7, Enhanced Senses (Night vision only) 6, Flight 8, Telepathy (Mental Probe, Psi-Screen). Calling: Majesty. Hindrances: Autism (Unique Hindrance: M has to make a daunting Willpower action whenever she tries to use her full 11 Intellect [not, however, if she limits herself to Nicole’s 7], or fall into an autistic trance-like state. While in this autistic state, M ignores the world around her, incapable of responding to outside events and generally relegated to motionlessness or artistic endeavors. Should an emergency situation arise, M may break her trance state byy making another daunting Willpower action), Obsessive (Nicole is a compulsive liar, telling the truth requires a desperate Willpower action).
Nicole St. Croix: Strength 3X, Agility 5D, Intellect 7C, Willpower 6D, Edge 1, Hand Size 3 (17). Equestrian; Computers, Electronics; Meditation. Astral Projection 10, Telepathy (Mental Probe, Psi-Screen) 10. Calling: Majesty. Hindrances: Kid (8 years old), Obsessive (Nicole is a compulsive liar, telling the truth requires a desperate Willpower action).
Claudette St Croix: Strength 15X, Agility 3X, Intellect 11C, Willpower 3C, Edge 0, Hand size 2 (10). Photographic Memory, Physics; Art (Drawing and origami), Trance. Body Armor +7, Dimensional Travel (Gateway) 10, Flight 8, Gestalt (Limits: Claudette can merge with any of her siblings to create a form that essentially combines their powers and statistics, powerful explosions may disrupt the gestalt) 12, Regeneration (Healing) 12, Telekinesis 12. Calling: Guardian. Hindrances: Autism (Unique Hindrance: Claudette is generally unresponsive to the world around her, she does not talk (mute) and only rarely acts), Kid.
Magma: Real name: Allison Crestmore.
Magneto: Magnetic Control 20 (Limit: Masochistic), Psi-Screen +4. Equipment: Helmet (Psi-Screen +4). Calling: Idealist. Magneto has lost the stunt Manipulate Non-Metallic Objects. Notes: Magneto has been dead, alive and dead again. He is currently in the wreckage of Genosha with Charles Xavier, trying to rebuild the country.
Servo-Drone: Strength 12X, Agility 4X, Intellect 1X, Willpower 0X, Edge 1, Hand Size 3 (17). Flight 6, Invulnerability to Aging, Disease, & Poison, Life Support 15. Equipment: Laser Torch +2 or similar functional item/weapon. Calling: Soldier.
GENOSHAN CABINET
Dr. Alda Huxley: Strength 3X, Agility 4D, Intellect 7C, Willpower 5A, Edge 1, Hand Size 3 (17). Marksmanship; History, Sociology; Finance, Manipulation, Observation, Politics. Calling: Greed.
Jennifer “Jenny” Amelia Ransome: Strength 8X, Agility 5X, Intellect 5D, Willpower 5D, Edge 1, Hand Size 3 (17). Swords; Medicine; Politics. Earth Control 10. Equipment: Body Armor +2, 2 Swords +4. Calling: Soldier.
Phillip Moreau: Strength 4X, Agility 4D, Intellect 8C, Willpower 4D, Edge 1, Hand Size 3 (17). Marksmanship; Genetics, History (Genosha); Politics. Equipment: Blaster Pistol 10, Body Armor +2. Calling: Idealist.
Pipeline (Cormick Grimshaw): Strength 6D, Agility 5X, Intellect 6C, Willpower 5C, Edge 2, Hand Size 4 (25). Brawling; Computers, History (Genosha); Law Enforcement, Politics. Transmutation (Limit: Pipeline can transform others into digitized energy and either hold them in a digital receptacle or transfer them digitally, such as through a phone line, in effect granting him the Teleportation power. For each individual digitized beyond the first, Pipeline reduces his Transmutation intensity by 1) 18. Equipment: Body Armor +2, CommLink, Hand Gun +4, Phone Uplink Modem/Storage Receptacle (Material Strength 5). Calling: Responsibility of Power.
See also Amelia Voight and Scanner under the Alcolytes. Fabian Cortez, Polaris, and Quicksilver are former members of the government.
Alpha, The Ultimate Mutant (Initial Form): Strength 20X, Agility 12X, Intellect 1X, Willpower 1X. Edge 2, Hand Size 4(25). Body Armor +5; Resistance (all) +5. Calling: Soldier.
Alpha, The Ultimate Mutant (Final Form): Strength 20X, Agility 12X, Intellect 20X, Willpower 18X. Edge 3, Hand Size 5(30). Body Armor +5; Force Field 19; Mind Control 19; Resistance (all) +5; Telekinesis 19; Telepathy 19; Transmutation 19. Calling: Explorer. Note: Alpha was a creation of Magneto’s who was irradiated in an attempt to create the ultimate mutant. Upon gaining intelligence, he decided Magneto was evil and regressed him and the Brotherhood to child form and fled the Earth for a destiny among the stars.
MARAUDERS
Arclight (Phillipa Sontag): Strength 15B, Agility 3X, Intellect 3X, Willpower 4B, Edge 1, Hand Size 3 (17). Brawling, Sonic Slam [Str]; Intimidation, Military [Wll]. Equipment: Body Armor +2 [Str]. Calling: Demolisher.
Blockbuster (Michael Baer): Strength 17B, Agility 3X, Intellect 4X, Willpower 4X, Edge 1, Hand Size 3 (17). Boxing, Brawling, Wrestling [Str]. Equipment: Body Armor +2 [Str]. Calling: Demolisher.
Harpoon: Strength 8C, Agility 5X, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3 (17). Brawling, Spears [Str]. Disintegration 10 [Int], Energy Blast 10 [Int], Stun Blast 10 [Int] (Limit: All powers must be channeled into a spear or harpoon). Equipment: Body Armor +2 [Str], three Harpoons +4 [Str]. Calling: Demolisher
Malice: Strength 0, Agility 0, Intellect 5X, Willpower 6X, Edge 2, Hand Size 4 (25). Mind Control 16 (Possession) [Wll]. Calling: Demolisher. Hindrance: Non-corporeal.
Prism: Strength 4X, Agility 4X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (17). Blinding 15 (Blinding Blast) [Int], Body Transformation (Solid Crystalline Form, Limit: Permanent) 2 [Agl], Energy Reflection 20 (Power Storage) [Int], Power Amplification (Limit: Own Energy Reflection only) 2 [Int], Resistance to Energy, Light, and Radiation +10 [Str]. Calling: Demolisher. Hindrance: Fragile (Unique hindrance: If reduced to 0 Health in one blow, shatters, dying instantly).
Riptide (Janos Quested): Strength 6X, Agility , Intellect 3X, Willpower 4X, Edge 1, Hand Size 3 (17). Flinging [Agl]. Spinning 16 (Blade Storm, Resistance to Pressure) [Agl]. Equipment: Shurikens and Spikes +2 [Agl]. Calling: Demolisher. Note: See New Powers for Spinning.
Sabretooth (Victor Creed): Strength 10D, Agility 10C, Intellect 4X, Willpower 9D, Edge 2, Hand Size 4 (25). Brawling, Natural Weapons [Str]; Fast Exit, Marksmanship [Agl]; Tracking [Wll]. Claws +2 [Str], Enhanced Senses (All, Infravision) 14 [Wll], Resistance to Aging +5 [Str], Resistance to Disease, Gases, and Poison +10 [Str], Regeneration 12 [Str], Teeth +2 [Str]. Calling: Demolisher. Hindrance: Frenzied. Note: All stats are during his time as a Marauder.
Scalphunter (Grey Crow): Strength 8C, Agility 8B, Intellect 6D, Willpower 8C, Edge 2, Hand Size 4 (25). Brawling, Swords [Str]; Contingent Attack, Marksmanship, Martial Arts [Agl]; Weapon Systems; Leadership, Military [Wll]. Ability Boost 5 (Strength and Agility) [Wll], Blending 7 [Agl], Psi-Screen +5 [Wll]. Equipment: Body Armor +4 [Str], Firearms +2-+4 [Agl], Sword +4 [Str]. Calling: Demolisher.
Scrambler (Kim Il Sung): Strength 4X, Agility 4X, Intellect 4X, Willpower 5X, Edge 1, Hand Size 3 (17). Nullification 12 [Int], Phasing (Scrambling only) 12 [Agl], Stun Blast 12 (Limit: All powers touch only) [Int]. Equipment: Body Armor +2 [Str]. Calling: Demolisher.
Vertigo: Strength 4X, Agility 5X, Intellect 3X, Willpower 7X, Edge 1, Hand Size 3 (17). Hypnosis 14 (Multiple Targets; Limit: Vertigo only) [Wll]. Calling: Demolisher.
New Agility Power – Spinning
The hero has the ability to rotate his body around its lengthwise axis at superhuman speeds, and still speak, hear, and see his environment while spinning. This power provides three benefits. One, due to the hero’s rapid spinning, he or she gains Resistance to Ensnarement, including Wrestling attacks. Two, the spinning generates a wind screen of the power’s intensity in force that serves as an equal defense against physical attacks and that can entirely block any wind attack. And three, the hero can use his or her power’s intensity instead of the Strength score when attacking, however, in doing so the hero inflicts damage to his or her own body equal to the power’s intensity minus the hero’s total defense.
Stunt – Blade Storm: By throwing a number of small blades, shurikens, or spikes, your hero can do the power’s intensity plus weapon damage bonus (generally +1 or +2) in damage to all individuals within firing distance of the hero.
Stunt – Resistance to Pressure: Your hero gains Resistance to Pressure. This stunt is not necessary to make use of the power, but offers further protections against vertigo and other such forms of disorientation.
Marrow: Strength 10A, Intellect 6X. Body Armor +2, Quills (Volley) +2. Calling: Outcast. Note: For a time it appeared Marrow had apparently lost her Regeneration limit and Monstrous hindrance. This does not seem to be the case any longer, as both have returned following her temporary brainwashing by SHIELD.
GENE NATION
Hemingway: Strength 18D, Agility 4X, Intellect 2X, Willpower 4D, Edge 1, Hand Size 3 (17). Brawling; Intimidation. Quills (Unique Trait: Anyone attacking Hemingway from the rear at Close Combat Range or closer must make an average Agility action or suffer damage equal to Hemingway's Quills intensity) 8, Size Alteration (Growth only) 5. Calling: Soldier (Demolisher). Hindrances: Bruiser, Monstrous.
Reverb: Strength 3X, Agility 3X, Intellect 4X, Willpower 9X, Edge 1, Hand Size 3 (17). Psychic Blast 12, Telepathy (Psychic Detection) 12. Calling: Soldier. Hindrance: Physically Disabled (Mute).
Sack: Strength 4X, Agility 4X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (17). Body Armor +2, Mind Control (Life Sap and Possession only. Unique Stunt – Life Sap: When Sack leaves Possession of the host body, the victim must make an easy Strength (Mind Control) action to stay alive. If the victim dies, Sack gain cards or health equal to his host's cards or health, up to his maximum.) 10. Calling: Demolisher. Hindrance: Monstrous.
Vessel: Strength 12X, Agility 3X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (17). Energy Conversion (Absorption Boost as Absorption stunt, Power Storage as Energy Reflection stunt; Unique Trait – Life Energies only: Vessel must make an average Energy Conversion [Willpower] action to absorb a deceased victim's life energy equal to the victim’s Willpower. Vessel can store a victim until used, or until something disrupts his hold, as Storm once did with lightning bolts.) 8. Calling: Vengeance (Humans). Hindrance: Monstrous, Bruiser.
Maverick:
Bolt: Intellect 4D, Edge 1, Hand Size 3 (17). Trivia (Superheroes). Electrical Control (Shock Field, Resistance to Electricity) 12. Equipment: New Warriors CommLink 10. Calling: Idealist. Note: Bolt no longer has his Bruiser hindrance.
Meggan: It is worth noting that Meggan can gain any overt physical powers from her Shapeshifting, including Ability Boost, Body Armor, (Strength), Claws, Enhanced Senses, Teeth, etc.
Meltdown: Computers. Cosmic Energy Control (… Light Control…) 15.
Mesmero: Edge 1, Hand Size 3 (17).
Mimic: Somehow, Mimic seems able to continuously replicate the powers of the original X-Men: Strength 10X, Agility 10A; Acrobatics, Disguise, Fast Exit, Flinging; Biochemistry, Electronics; Leadership, Writing; Cold Control (Body Armor, Ice Missiles, Ice Walls) 9, Energy Blast (Momentum, Ricochet, Wide Angle Beam) 12, Invulnerability to Cold and Energy Blasts of Cyclops and Havok, Leaping 10, Prehensile Feet 10, Telekinesis 8, Wings 10. Mimic may have since lost his Duplication and Life Drain powers.
Moira MacTaggart: Moira recently died.
Mojo:
Major Domo: Strength 3X, Agility 3X, Intellect 7D, Willpower 3X, Edge 0, Hand Size 2 (10). Trivia [Int]. Calling: Soldier.
Minor Domo: Strength 2X, Agility 3X, Intellect 4X, Willpower 3X, Edge 0, Hand Size 2 (10). Calling: Soldier. Hindrance: Susceptible (Heart Attacks).
Mojo II: The Sequel: Strength 10X, Agility 3X, Intellect 10B, Willpower , Edge 2, Hand Size 4(25). Criminology, Psychiatry, Tactics; Performance (Cinematography). Kinetic Control (Blast only) 10. Calling: World Domination (Mojoverse). Notes: Mojo II is a cyborg/clone based off of Mojo, who tried to supplant the original Mojo from the the Mojoverse. Although successful for a while, thanks to Longshot, his victory was apparently short-lived. The Death Sponsers were henchmen of his.
THE DEATH SPONSERS
Sweepzweak: Strength 10D, Agility 6X, Intellect 3D, Willpower 4X, Edge 2, Hand Size 4 (25). Wrestling; Trivia (Mojovision shows). Life Drain 8, Nullification 14. Calling: Demolisher. Hindrance: Monstrous.
Deadair: Strength 10X, Agility , Intellect 6X, Willpower 4D, Edge 2, Hand Size 4 (25). Aerial Combat; Leadership. Claws +1, Horns +3, Magnetic Control 16 (Energy Detection, EM-Transmission [Unique Stunt: Deadair uses EM waves to send communications to sources capable of receiving EM waves.]; Limit: Stunts only) Teeth +1, Telepathy 16 (Team Link; Limits: Stunt Only, Touch), Wings 10 (Wing Slash). Calling: Demolisher. Hindrance: Monstrous.
Lead-In: Strength 8X, Agility 8C, Intellect 6X, Willpower 6X, Edge 2, Hand Size 4 (25). Martial Arts, Marksmanship (Wrist Lasers). Time Control 14. Equipment: Body Armor +4, Rocket Boots (Flight 6), Wrist Lasers (Energy Blast 8). Calling: Demolisher.
Cancellator: Strength 16D, Agility 4D, Intellect 4X, Willpower 3X, Edge 2, Hand Size 4 (25). Wrestling; Martial Arts. Regeneration 14. Calling: Demolisher.
Timeslot: Strength 8X, Agility 4X, Intellect 8X, Willpower 6X, Edge 2, Hand Size 4 (25). Body Transformation 14 (Energy Form; Limits: One form only, Permanent), Dimensional Travel 18 (Passengers), Psi-Screen 18, Teleportation 18 (Passengers, Unique Trait: All telepaths within Close Combat distance of Timeslot's destination must make an average Willpower (Teleportation) action or be knocked out for an aura duration.), Time Control 12 (Unique Stunt: Time Warp - When Timeslot is in contact with the victim, he can time jump the victim's mind. This inflicts damage equal to the action score total or power intensity, and the target must make an average Willpower (Time Control) action or lose 1 point of Intellect and Willpower permanently; Limit: Stunt Only), Time Travel 18 (Passengers). Calling: Demolisher.
Moonstar:
Brightwind: Strength 11X, Agility 8X, Intellect 2X, Willpower 6X, Edge 0, Hand Size 2 (10). Flight 6, Lightning Speed 3. Calling: Soldier.
MORLOCKS
Annalee: Strength 2X, Agility 3X, Intellect 3X, Willpower 2X, Edge 0, Hand Size 2 (10). Emotion Control (Empathy, Multiple Targets) 12 [Wll]. Calling: Peace of Mind.
Ape: Strength 6C, Agility 3X, Intellect 2X, Willpower 1X, Edge 0, Hand Size 2 (10). Brawling, Wrestling [Str]. Ability Boost (Strength; Limit: Resulting from Shapeshifting only) 8 [Wll], Shapeshifting 8 [Agl]. Calling: Peace of Mind.
Berzerker: Strength 9D, Agility 5X, Intellect 4X, Willpower 4D, Edge 1, Hand Size 3 (17). Brawling [Str]; Leadership [Wll]. Energy Blast(Electrical; Wide-Angle Beam, Scrambling [as Magnetic Control stunt]; Limit: Situational – does not work in water) 12 [Int]. Calling: Vengeance.
Blow Hard: Strength 6X, Agility 3X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (17). Air Control (Hyper Breath only) 12 [Int]. Calling: Soldier.
Callisto: Strength 7C, Agility 7C, Intellect 5X, Willpower 7B, Edge 2, Hand Size 4 (25). Brawling, Knives; Contingent Attack, Slings; Assessment; Leadership, Survival, Tracking. Additional Limbs (Constriction, Extension, Seven League Stride, Telescopic Attack) 8, Enhanced Senses (All) 16, Intuit Solution (Unique Power: If Callisto studies a situation and succeeds at a daunting Assessment action, the difficulty to perform the task she’s studying drops by 3 difficulty levels) 10, Psi-Screen +6. Equipment: Knife +2, Sling +1. Calling: Guardian mutants)/Mentor. Notes: Callisto has gone through many changes over the years, most of them at the hands of the Morlock Masque. As leader of the Morlocks, she ruled until Storm defeated her in single combat, but still lived among them. She abandoned them completely when Masque transformed her into a beautiful woman, and she began a love affair with an amnesiac Colossus. Callisto’s latest change comes at the hands of Masque once more: S/he has replaced her arms with tentacles. Callisto was on Genosha recruiting for The Arena, an underground mutant Fight Club in Japan, but is now apparently living in Genosha with Magneto and Xavier, attempting to rebuild the island nation.
Cybelle: Strength 3X, Agility 3X, Intellect 3X, Willpower 3X, Edge 0, Hand Size 2 (10). Corrosion (Resistance to Corrosion) 13 [Str]. Calling: Peace of Mind.
Erg: Strength 5X, Agility 3X, Intellect 3X, Willpower 2X, Edge 1, Hand Size 3 (17). Energy Reflection (Power Storage) 15 [Int]. Calling: Peace of Mind.
Feral: Brawling; Intimidation. Additional Limb (Prehensile Tail; Constriction) 8, Claws +3, Teeth +3.
Mole: Strength 3X, Agility 2X, Intellect 3X, Willpower 3X, Edge 0, Hand Size 2 (10). Phasing (Non-organic objects only) 13 [Agl]. Calling: Peace of Mind.
Masque: Notes: Masque has surfaced recently, and as a female, without explanation for his/her apparent resurrection.
Piper: Strength 4X, Agility 4X, Willpower 3X, Willpower 2D, Edge 0, Hand Size 2 (10). Performing (Flutist) [Wll]. Animal Control (Limit: must be channeled through pipes) 12 [Wll]. Equipment: Pipes [Wll]. Calling: Peace of Mind. Note: Typical creatures controlled include swarms or rats and bats, snakes, and alligators.
Scaleface: Strength 3X (12X), Agility 4X, Intellect 3X, Willpower 4X, Edge 0, Hand Size 2 (10). Shapeshifting (Giant lizard/dragon form only: Body Armor +3, Claws +3, Teeth +3) 12 [Agl]. Calling: Soldier.
Sunder: Brawling.
Tar Baby: Strength 5D, Agility 3X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (17). Wrestling [Str]. Ensnarement (Adhesion, Instant Freedom, Multiple Targets) 16 [Agl]. Calling: Peace of Mind.
Thornn: Strength 8C, Agility 10C, Intellect 3X, Willpower 5C, Edge 1, Hand Size 3 (17). Brawling, Natural Weapons [Str]; Acrobatics, Fast Exit [Agl]; Survival, Tracking [Wll]. Additional Limb (Prehensile Tail; Constriction) 8 [Agl], Claws +3 [Str], Enhanced Senses (Smell, Hearing, and Vision) 7 [Wll], Teeth +3 [Str]. Calling: Animal Nature. Hindrances: Frenzied, Monstrous.
Tommy: Strength 3X, Agility 3X, Intellect 3X, Willpower 3X, Edge 0, Hand Size 2 (10). Size Alteration (Shrinking to paper-thinness only) 15 [Agl]. Calling: Peace of Mind.
Wings: Strength 2X, Agility 3X, Intellect 3X, Willpower 3X, Edge 0, Hand Size 2 (10). Claws +2 [Str], Wings (Ability Boost [Agility]) 5 [Agl]. Calling: Peace of Mind.
Emma LaPorte: Strength 3X, Agility 3X, Intellect 3X, Willpower 5C, Edge 0, Hand Size 2 (10). Politics (Evangelistic Preaching), Survival (Urban). Calling: Idealist. Hindrance: Monstrous. Note: Emma was not a mutant, but a woman who became hideously disfigured, found God, and became a missionary among the Morlocks.
* Also see Beautiful Dreamer, Caliban, Healer, Leech, Marrow, and Masque all in the their own or the Morlocks entry, Pestilence/Plague in the Apocalypse entry, and Skids in the Mutant Liberation Front entry. Artie was never a Morlock.
Multiple Man: Resistance to Kinetics +10.
MUTANT LIBERATION FRONT
Stryfe: Telekinesis 14, Telepathy 12.
Wildside: Strength 7X, Agility 6D, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (17). Acrobatics [Agl]. Invisibility 12 (Invisibility Field) [Int]. Calling: Soldier.
Zero: Strength 9X, Agility 6X, Intellect 6X, Willpower 5X, Edge 1, Hand Size 3 (17). Disintegration (Disintegration Blast) 13, Force Field 13, Teleportation (Gateway) 15 [Agl]. Calling: Vestige of Humanity.
Mystique: Adaptation 3, Imitation (Imitate Fingerprints, Imitate Retinal Patterns, Imitate Physical Powers (Unique Stunt – May imitate physical powers like claws and wings, but never at an intensity or bonus of higher than 4 or +4) 18, Resistance to Aging, Disease, and Poison +6. Equipment: Laser Pistol +5.
M (Nicole and Claudette St. Croix gestalt): Strength 15X, Agility 5D, Intellect 11A, Willpower 6B, Edge 1, Hand Size 3 (17). Equestrian; Computers, Electronics, Photographic Memory, Physics; Art (Drawing and origami), Meditation, Trance. Body Armor +7, Enhanced Senses (Night vision only) 6, Flight 8, Telepathy (Mental Probe, Psi-Screen). Calling: Majesty. Hindrances: Autism (Unique Hindrance: M has to make a daunting Willpower action whenever she tries to use her full 11 Intellect [not, however, if she limits herself to Nicole’s 7], or fall into an autistic trance-like state. While in this autistic state, M ignores the world around her, incapable of responding to outside events and generally relegated to motionlessness or artistic endeavors. Should an emergency situation arise, M may break her trance state byy making another daunting Willpower action), Obsessive (Nicole is a compulsive liar, telling the truth requires a desperate Willpower action).
Nicole St. Croix: Strength 3X, Agility 5D, Intellect 7C, Willpower 6D, Edge 1, Hand Size 3 (17). Equestrian; Computers, Electronics; Meditation. Astral Projection 10, Telepathy (Mental Probe, Psi-Screen) 10. Calling: Majesty. Hindrances: Kid (8 years old), Obsessive (Nicole is a compulsive liar, telling the truth requires a desperate Willpower action).
Claudette St Croix: Strength 15X, Agility 3X, Intellect 11C, Willpower 3C, Edge 0, Hand size 2 (10). Photographic Memory, Physics; Art (Drawing and origami), Trance. Body Armor +7, Dimensional Travel (Gateway) 10, Flight 8, Gestalt (Limits: Claudette can merge with any of her siblings to create a form that essentially combines their powers and statistics, powerful explosions may disrupt the gestalt) 12, Regeneration (Healing) 12, Telekinesis 12. Calling: Guardian. Hindrances: Autism (Unique Hindrance: Claudette is generally unresponsive to the world around her, she does not talk (mute) and only rarely acts), Kid.
Magma: Real name: Allison Crestmore.
Magneto: Magnetic Control 20 (Limit: Masochistic), Psi-Screen +4. Equipment: Helmet (Psi-Screen +4). Calling: Idealist. Magneto has lost the stunt Manipulate Non-Metallic Objects. Notes: Magneto has been dead, alive and dead again. He is currently in the wreckage of Genosha with Charles Xavier, trying to rebuild the country.
Servo-Drone: Strength 12X, Agility 4X, Intellect 1X, Willpower 0X, Edge 1, Hand Size 3 (17). Flight 6, Invulnerability to Aging, Disease, & Poison, Life Support 15. Equipment: Laser Torch +2 or similar functional item/weapon. Calling: Soldier.
GENOSHAN CABINET
Dr. Alda Huxley: Strength 3X, Agility 4D, Intellect 7C, Willpower 5A, Edge 1, Hand Size 3 (17). Marksmanship; History, Sociology; Finance, Manipulation, Observation, Politics. Calling: Greed.
Jennifer “Jenny” Amelia Ransome: Strength 8X, Agility 5X, Intellect 5D, Willpower 5D, Edge 1, Hand Size 3 (17). Swords; Medicine; Politics. Earth Control 10. Equipment: Body Armor +2, 2 Swords +4. Calling: Soldier.
Phillip Moreau: Strength 4X, Agility 4D, Intellect 8C, Willpower 4D, Edge 1, Hand Size 3 (17). Marksmanship; Genetics, History (Genosha); Politics. Equipment: Blaster Pistol 10, Body Armor +2. Calling: Idealist.
Pipeline (Cormick Grimshaw): Strength 6D, Agility 5X, Intellect 6C, Willpower 5C, Edge 2, Hand Size 4 (25). Brawling; Computers, History (Genosha); Law Enforcement, Politics. Transmutation (Limit: Pipeline can transform others into digitized energy and either hold them in a digital receptacle or transfer them digitally, such as through a phone line, in effect granting him the Teleportation power. For each individual digitized beyond the first, Pipeline reduces his Transmutation intensity by 1) 18. Equipment: Body Armor +2, CommLink, Hand Gun +4, Phone Uplink Modem/Storage Receptacle (Material Strength 5). Calling: Responsibility of Power.
See also Amelia Voight and Scanner under the Alcolytes. Fabian Cortez, Polaris, and Quicksilver are former members of the government.
Alpha, The Ultimate Mutant (Initial Form): Strength 20X, Agility 12X, Intellect 1X, Willpower 1X. Edge 2, Hand Size 4(25). Body Armor +5; Resistance (all) +5. Calling: Soldier.
Alpha, The Ultimate Mutant (Final Form): Strength 20X, Agility 12X, Intellect 20X, Willpower 18X. Edge 3, Hand Size 5(30). Body Armor +5; Force Field 19; Mind Control 19; Resistance (all) +5; Telekinesis 19; Telepathy 19; Transmutation 19. Calling: Explorer. Note: Alpha was a creation of Magneto’s who was irradiated in an attempt to create the ultimate mutant. Upon gaining intelligence, he decided Magneto was evil and regressed him and the Brotherhood to child form and fled the Earth for a destiny among the stars.
MARAUDERS
Arclight (Phillipa Sontag): Strength 15B, Agility 3X, Intellect 3X, Willpower 4B, Edge 1, Hand Size 3 (17). Brawling, Sonic Slam [Str]; Intimidation, Military [Wll]. Equipment: Body Armor +2 [Str]. Calling: Demolisher.
Blockbuster (Michael Baer): Strength 17B, Agility 3X, Intellect 4X, Willpower 4X, Edge 1, Hand Size 3 (17). Boxing, Brawling, Wrestling [Str]. Equipment: Body Armor +2 [Str]. Calling: Demolisher.
Harpoon: Strength 8C, Agility 5X, Intellect 3X, Willpower 4X, Edge 1, Hand Size 3 (17). Brawling, Spears [Str]. Disintegration 10 [Int], Energy Blast 10 [Int], Stun Blast 10 [Int] (Limit: All powers must be channeled into a spear or harpoon). Equipment: Body Armor +2 [Str], three Harpoons +4 [Str]. Calling: Demolisher
Malice: Strength 0, Agility 0, Intellect 5X, Willpower 6X, Edge 2, Hand Size 4 (25). Mind Control 16 (Possession) [Wll]. Calling: Demolisher. Hindrance: Non-corporeal.
Prism: Strength 4X, Agility 4X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (17). Blinding 15 (Blinding Blast) [Int], Body Transformation (Solid Crystalline Form, Limit: Permanent) 2 [Agl], Energy Reflection 20 (Power Storage) [Int], Power Amplification (Limit: Own Energy Reflection only) 2 [Int], Resistance to Energy, Light, and Radiation +10 [Str]. Calling: Demolisher. Hindrance: Fragile (Unique hindrance: If reduced to 0 Health in one blow, shatters, dying instantly).
Riptide (Janos Quested): Strength 6X, Agility , Intellect 3X, Willpower 4X, Edge 1, Hand Size 3 (17). Flinging [Agl]. Spinning 16 (Blade Storm, Resistance to Pressure) [Agl]. Equipment: Shurikens and Spikes +2 [Agl]. Calling: Demolisher. Note: See New Powers for Spinning.
Sabretooth (Victor Creed): Strength 10D, Agility 10C, Intellect 4X, Willpower 9D, Edge 2, Hand Size 4 (25). Brawling, Natural Weapons [Str]; Fast Exit, Marksmanship [Agl]; Tracking [Wll]. Claws +2 [Str], Enhanced Senses (All, Infravision) 14 [Wll], Resistance to Aging +5 [Str], Resistance to Disease, Gases, and Poison +10 [Str], Regeneration 12 [Str], Teeth +2 [Str]. Calling: Demolisher. Hindrance: Frenzied. Note: All stats are during his time as a Marauder.
Scalphunter (Grey Crow): Strength 8C, Agility 8B, Intellect 6D, Willpower 8C, Edge 2, Hand Size 4 (25). Brawling, Swords [Str]; Contingent Attack, Marksmanship, Martial Arts [Agl]; Weapon Systems; Leadership, Military [Wll]. Ability Boost 5 (Strength and Agility) [Wll], Blending 7 [Agl], Psi-Screen +5 [Wll]. Equipment: Body Armor +4 [Str], Firearms +2-+4 [Agl], Sword +4 [Str]. Calling: Demolisher.
Scrambler (Kim Il Sung): Strength 4X, Agility 4X, Intellect 4X, Willpower 5X, Edge 1, Hand Size 3 (17). Nullification 12 [Int], Phasing (Scrambling only) 12 [Agl], Stun Blast 12 (Limit: All powers touch only) [Int]. Equipment: Body Armor +2 [Str]. Calling: Demolisher.
Vertigo: Strength 4X, Agility 5X, Intellect 3X, Willpower 7X, Edge 1, Hand Size 3 (17). Hypnosis 14 (Multiple Targets; Limit: Vertigo only) [Wll]. Calling: Demolisher.
New Agility Power – Spinning
The hero has the ability to rotate his body around its lengthwise axis at superhuman speeds, and still speak, hear, and see his environment while spinning. This power provides three benefits. One, due to the hero’s rapid spinning, he or she gains Resistance to Ensnarement, including Wrestling attacks. Two, the spinning generates a wind screen of the power’s intensity in force that serves as an equal defense against physical attacks and that can entirely block any wind attack. And three, the hero can use his or her power’s intensity instead of the Strength score when attacking, however, in doing so the hero inflicts damage to his or her own body equal to the power’s intensity minus the hero’s total defense.
Stunt – Blade Storm: By throwing a number of small blades, shurikens, or spikes, your hero can do the power’s intensity plus weapon damage bonus (generally +1 or +2) in damage to all individuals within firing distance of the hero.
Stunt – Resistance to Pressure: Your hero gains Resistance to Pressure. This stunt is not necessary to make use of the power, but offers further protections against vertigo and other such forms of disorientation.
Marrow: Strength 10A, Intellect 6X. Body Armor +2, Quills (Volley) +2. Calling: Outcast. Note: For a time it appeared Marrow had apparently lost her Regeneration limit and Monstrous hindrance. This does not seem to be the case any longer, as both have returned following her temporary brainwashing by SHIELD.
GENE NATION
Hemingway: Strength 18D, Agility 4X, Intellect 2X, Willpower 4D, Edge 1, Hand Size 3 (17). Brawling; Intimidation. Quills (Unique Trait: Anyone attacking Hemingway from the rear at Close Combat Range or closer must make an average Agility action or suffer damage equal to Hemingway's Quills intensity) 8, Size Alteration (Growth only) 5. Calling: Soldier (Demolisher). Hindrances: Bruiser, Monstrous.
Reverb: Strength 3X, Agility 3X, Intellect 4X, Willpower 9X, Edge 1, Hand Size 3 (17). Psychic Blast 12, Telepathy (Psychic Detection) 12. Calling: Soldier. Hindrance: Physically Disabled (Mute).
Sack: Strength 4X, Agility 4X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (17). Body Armor +2, Mind Control (Life Sap and Possession only. Unique Stunt – Life Sap: When Sack leaves Possession of the host body, the victim must make an easy Strength (Mind Control) action to stay alive. If the victim dies, Sack gain cards or health equal to his host's cards or health, up to his maximum.) 10. Calling: Demolisher. Hindrance: Monstrous.
Vessel: Strength 12X, Agility 3X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (17). Energy Conversion (Absorption Boost as Absorption stunt, Power Storage as Energy Reflection stunt; Unique Trait – Life Energies only: Vessel must make an average Energy Conversion [Willpower] action to absorb a deceased victim's life energy equal to the victim’s Willpower. Vessel can store a victim until used, or until something disrupts his hold, as Storm once did with lightning bolts.) 8. Calling: Vengeance (Humans). Hindrance: Monstrous, Bruiser.
Maverick:
Bolt: Intellect 4D, Edge 1, Hand Size 3 (17). Trivia (Superheroes). Electrical Control (Shock Field, Resistance to Electricity) 12. Equipment: New Warriors CommLink 10. Calling: Idealist. Note: Bolt no longer has his Bruiser hindrance.
Meggan: It is worth noting that Meggan can gain any overt physical powers from her Shapeshifting, including Ability Boost, Body Armor, (Strength), Claws, Enhanced Senses, Teeth, etc.
Meltdown: Computers. Cosmic Energy Control (… Light Control…) 15.
Mesmero: Edge 1, Hand Size 3 (17).
Mimic: Somehow, Mimic seems able to continuously replicate the powers of the original X-Men: Strength 10X, Agility 10A; Acrobatics, Disguise, Fast Exit, Flinging; Biochemistry, Electronics; Leadership, Writing; Cold Control (Body Armor, Ice Missiles, Ice Walls) 9, Energy Blast (Momentum, Ricochet, Wide Angle Beam) 12, Invulnerability to Cold and Energy Blasts of Cyclops and Havok, Leaping 10, Prehensile Feet 10, Telekinesis 8, Wings 10. Mimic may have since lost his Duplication and Life Drain powers.
Moira MacTaggart: Moira recently died.
Mojo:
Major Domo: Strength 3X, Agility 3X, Intellect 7D, Willpower 3X, Edge 0, Hand Size 2 (10). Trivia [Int]. Calling: Soldier.
Minor Domo: Strength 2X, Agility 3X, Intellect 4X, Willpower 3X, Edge 0, Hand Size 2 (10). Calling: Soldier. Hindrance: Susceptible (Heart Attacks).
Mojo II: The Sequel: Strength 10X, Agility 3X, Intellect 10B, Willpower , Edge 2, Hand Size 4(25). Criminology, Psychiatry, Tactics; Performance (Cinematography). Kinetic Control (Blast only) 10. Calling: World Domination (Mojoverse). Notes: Mojo II is a cyborg/clone based off of Mojo, who tried to supplant the original Mojo from the the Mojoverse. Although successful for a while, thanks to Longshot, his victory was apparently short-lived. The Death Sponsers were henchmen of his.
THE DEATH SPONSERS
Sweepzweak: Strength 10D, Agility 6X, Intellect 3D, Willpower 4X, Edge 2, Hand Size 4 (25). Wrestling; Trivia (Mojovision shows). Life Drain 8, Nullification 14. Calling: Demolisher. Hindrance: Monstrous.
Deadair: Strength 10X, Agility , Intellect 6X, Willpower 4D, Edge 2, Hand Size 4 (25). Aerial Combat; Leadership. Claws +1, Horns +3, Magnetic Control 16 (Energy Detection, EM-Transmission [Unique Stunt: Deadair uses EM waves to send communications to sources capable of receiving EM waves.]; Limit: Stunts only) Teeth +1, Telepathy 16 (Team Link; Limits: Stunt Only, Touch), Wings 10 (Wing Slash). Calling: Demolisher. Hindrance: Monstrous.
Lead-In: Strength 8X, Agility 8C, Intellect 6X, Willpower 6X, Edge 2, Hand Size 4 (25). Martial Arts, Marksmanship (Wrist Lasers). Time Control 14. Equipment: Body Armor +4, Rocket Boots (Flight 6), Wrist Lasers (Energy Blast 8). Calling: Demolisher.
Cancellator: Strength 16D, Agility 4D, Intellect 4X, Willpower 3X, Edge 2, Hand Size 4 (25). Wrestling; Martial Arts. Regeneration 14. Calling: Demolisher.
Timeslot: Strength 8X, Agility 4X, Intellect 8X, Willpower 6X, Edge 2, Hand Size 4 (25). Body Transformation 14 (Energy Form; Limits: One form only, Permanent), Dimensional Travel 18 (Passengers), Psi-Screen 18, Teleportation 18 (Passengers, Unique Trait: All telepaths within Close Combat distance of Timeslot's destination must make an average Willpower (Teleportation) action or be knocked out for an aura duration.), Time Control 12 (Unique Stunt: Time Warp - When Timeslot is in contact with the victim, he can time jump the victim's mind. This inflicts damage equal to the action score total or power intensity, and the target must make an average Willpower (Time Control) action or lose 1 point of Intellect and Willpower permanently; Limit: Stunt Only), Time Travel 18 (Passengers). Calling: Demolisher.
Moonstar:
Brightwind: Strength 11X, Agility 8X, Intellect 2X, Willpower 6X, Edge 0, Hand Size 2 (10). Flight 6, Lightning Speed 3. Calling: Soldier.
MORLOCKS
Annalee: Strength 2X, Agility 3X, Intellect 3X, Willpower 2X, Edge 0, Hand Size 2 (10). Emotion Control (Empathy, Multiple Targets) 12 [Wll]. Calling: Peace of Mind.
Ape: Strength 6C, Agility 3X, Intellect 2X, Willpower 1X, Edge 0, Hand Size 2 (10). Brawling, Wrestling [Str]. Ability Boost (Strength; Limit: Resulting from Shapeshifting only) 8 [Wll], Shapeshifting 8 [Agl]. Calling: Peace of Mind.
Berzerker: Strength 9D, Agility 5X, Intellect 4X, Willpower 4D, Edge 1, Hand Size 3 (17). Brawling [Str]; Leadership [Wll]. Energy Blast(Electrical; Wide-Angle Beam, Scrambling [as Magnetic Control stunt]; Limit: Situational – does not work in water) 12 [Int]. Calling: Vengeance.
Blow Hard: Strength 6X, Agility 3X, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (17). Air Control (Hyper Breath only) 12 [Int]. Calling: Soldier.
Callisto: Strength 7C, Agility 7C, Intellect 5X, Willpower 7B, Edge 2, Hand Size 4 (25). Brawling, Knives; Contingent Attack, Slings; Assessment; Leadership, Survival, Tracking. Additional Limbs (Constriction, Extension, Seven League Stride, Telescopic Attack) 8, Enhanced Senses (All) 16, Intuit Solution (Unique Power: If Callisto studies a situation and succeeds at a daunting Assessment action, the difficulty to perform the task she’s studying drops by 3 difficulty levels) 10, Psi-Screen +6. Equipment: Knife +2, Sling +1. Calling: Guardian mutants)/Mentor. Notes: Callisto has gone through many changes over the years, most of them at the hands of the Morlock Masque. As leader of the Morlocks, she ruled until Storm defeated her in single combat, but still lived among them. She abandoned them completely when Masque transformed her into a beautiful woman, and she began a love affair with an amnesiac Colossus. Callisto’s latest change comes at the hands of Masque once more: S/he has replaced her arms with tentacles. Callisto was on Genosha recruiting for The Arena, an underground mutant Fight Club in Japan, but is now apparently living in Genosha with Magneto and Xavier, attempting to rebuild the island nation.
Cybelle: Strength 3X, Agility 3X, Intellect 3X, Willpower 3X, Edge 0, Hand Size 2 (10). Corrosion (Resistance to Corrosion) 13 [Str]. Calling: Peace of Mind.
Erg: Strength 5X, Agility 3X, Intellect 3X, Willpower 2X, Edge 1, Hand Size 3 (17). Energy Reflection (Power Storage) 15 [Int]. Calling: Peace of Mind.
Feral: Brawling; Intimidation. Additional Limb (Prehensile Tail; Constriction) 8, Claws +3, Teeth +3.
Mole: Strength 3X, Agility 2X, Intellect 3X, Willpower 3X, Edge 0, Hand Size 2 (10). Phasing (Non-organic objects only) 13 [Agl]. Calling: Peace of Mind.
Masque: Notes: Masque has surfaced recently, and as a female, without explanation for his/her apparent resurrection.
Piper: Strength 4X, Agility 4X, Willpower 3X, Willpower 2D, Edge 0, Hand Size 2 (10). Performing (Flutist) [Wll]. Animal Control (Limit: must be channeled through pipes) 12 [Wll]. Equipment: Pipes [Wll]. Calling: Peace of Mind. Note: Typical creatures controlled include swarms or rats and bats, snakes, and alligators.
Scaleface: Strength 3X (12X), Agility 4X, Intellect 3X, Willpower 4X, Edge 0, Hand Size 2 (10). Shapeshifting (Giant lizard/dragon form only: Body Armor +3, Claws +3, Teeth +3) 12 [Agl]. Calling: Soldier.
Sunder: Brawling.
Tar Baby: Strength 5D, Agility 3X, Intellect 2X, Willpower 3X, Edge 1, Hand Size 3 (17). Wrestling [Str]. Ensnarement (Adhesion, Instant Freedom, Multiple Targets) 16 [Agl]. Calling: Peace of Mind.
Thornn: Strength 8C, Agility 10C, Intellect 3X, Willpower 5C, Edge 1, Hand Size 3 (17). Brawling, Natural Weapons [Str]; Acrobatics, Fast Exit [Agl]; Survival, Tracking [Wll]. Additional Limb (Prehensile Tail; Constriction) 8 [Agl], Claws +3 [Str], Enhanced Senses (Smell, Hearing, and Vision) 7 [Wll], Teeth +3 [Str]. Calling: Animal Nature. Hindrances: Frenzied, Monstrous.
Tommy: Strength 3X, Agility 3X, Intellect 3X, Willpower 3X, Edge 0, Hand Size 2 (10). Size Alteration (Shrinking to paper-thinness only) 15 [Agl]. Calling: Peace of Mind.
Wings: Strength 2X, Agility 3X, Intellect 3X, Willpower 3X, Edge 0, Hand Size 2 (10). Claws +2 [Str], Wings (Ability Boost [Agility]) 5 [Agl]. Calling: Peace of Mind.
Emma LaPorte: Strength 3X, Agility 3X, Intellect 3X, Willpower 5C, Edge 0, Hand Size 2 (10). Politics (Evangelistic Preaching), Survival (Urban). Calling: Idealist. Hindrance: Monstrous. Note: Emma was not a mutant, but a woman who became hideously disfigured, found God, and became a missionary among the Morlocks.
* Also see Beautiful Dreamer, Caliban, Healer, Leech, Marrow, and Masque all in the their own or the Morlocks entry, Pestilence/Plague in the Apocalypse entry, and Skids in the Mutant Liberation Front entry. Artie was never a Morlock.
Multiple Man: Resistance to Kinetics +10.
MUTANT LIBERATION FRONT
Stryfe: Telekinesis 14, Telepathy 12.
Wildside: Strength 7X, Agility 6D, Intellect 3X, Willpower 3X, Edge 1, Hand Size 3 (17). Acrobatics [Agl]. Invisibility 12 (Invisibility Field) [Int]. Calling: Soldier.
Zero: Strength 9X, Agility 6X, Intellect 6X, Willpower 5X, Edge 1, Hand Size 3 (17). Disintegration (Disintegration Blast) 13, Force Field 13, Teleportation (Gateway) 15 [Agl]. Calling: Vestige of Humanity.
Mystique: Adaptation 3, Imitation (Imitate Fingerprints, Imitate Retinal Patterns, Imitate Physical Powers (Unique Stunt – May imitate physical powers like claws and wings, but never at an intensity or bonus of higher than 4 or +4) 18, Resistance to Aging, Disease, and Poison +6. Equipment: Laser Pistol +5.