Post by Tommy Brownell on Jan 5, 2007 0:20:49 GMT -5
Ord: Strength 16B, Agility 10C, Intellect 6C, Willpower 10X, Edge 3, Hand Size 5. Brawling, Knives, Wrestling; Contingent Attack, Martial Arts; Lore (Breakworld), Super-Physiology. Enhanced Senses 14, Flight 12, Lightning Speed 6, Regeneration 14. Equipment: Body Armor +2, Circular Blade +5, Mutant Cure Needle (Nullification 20 [Limit: Mutants Only]). Calling: Soldier. Hindance: Obsession ("Cure" all mutants). Notes: Ord is an alien from Breakworld who came to earth because it was foretold that a mutant would travel to Breakworld to destroy it, so Ord is taking preemptive action to save Breakworld by depowering the mutant population.
Danger: Strength 18B, Agility 9A, Intellect 15A, Willpower 10A, Edge 3, Hand Size 5. Brawling, Spears, Wrestling; Aerial Combat, Contingent Attack, Fast Exit, Marksmanship; Assessment, Computers, Super-Physiology, Tactics; Intimidation, Observation, Teaching, Tracking. Body Armor +2, Computer Link 19, Enhanced Sense (Circular Vision) 18, Invulnerability to Aging, Disease and Poison, Light Control (Force Field, Light Shapes) 16, Shapeshifting 16. Unique Trait: Anyone who has been catalogued into the Danger Room has all actions penalized by one difficulty level against Danger. This does not apply to Professor X. Calling: Vengeance (Professor X). Hindrances: Monstrous, Overconfident. Notes: Danger is the Danger Room, which has been sentient and imprisoned by Xavier for years. It recently broke free and hunted Xavier to Genosha, where Cyclops' Astonishing X-Men team barely defeated it.
New Skill:
Tactics: If your hero takes a full exchange to analyze an ongoing or anticipated combat situation and is able to share his insights with his companions, your hero and all of his companions gain a +4 to all actions in their first exchange and a +2 to all actions in their second exchange. Not all companions need to attack at the same time to gain this benefit – some may hold themselves in reserve and still receive the bonuses on their first exchange, rather than on the exchange that others first engage in combat.
- Danger and Ord were both "introduced" in Joss Whedon's Astonishing X-Men series. Ord's people believe that Colossus is destined to destroy his home planet Breakworld, which has led to him clashing with the X-Men again, after failing to depower the entire mutant population. Danger could easily cross paths with anyone who has ever trained in the Danger Room, and would have intimate knowledge of them. The two also recently teamed up to face the X-Men, but failed to achieve their revenge.
Each villain is incredibly stacked and could handle a superteam on their own, so together they would give even an experienced team fits. Thus far, neither villain has been known to use "mooks" or "thugs", so they would be likely to confront their rivals head on.
Another possibility is that they could form a lethal triumverate with another powerful X-Men villain...imagine them joining forces with a reintegrated Cerebro, Cassandra Nova or Vulcan, Cyclops' long-lost brother. Your heroes could be forced to answer an urgent distress call from the X-Men, having to save them from such a lethal alliance!
Danger: Strength 18B, Agility 9A, Intellect 15A, Willpower 10A, Edge 3, Hand Size 5. Brawling, Spears, Wrestling; Aerial Combat, Contingent Attack, Fast Exit, Marksmanship; Assessment, Computers, Super-Physiology, Tactics; Intimidation, Observation, Teaching, Tracking. Body Armor +2, Computer Link 19, Enhanced Sense (Circular Vision) 18, Invulnerability to Aging, Disease and Poison, Light Control (Force Field, Light Shapes) 16, Shapeshifting 16. Unique Trait: Anyone who has been catalogued into the Danger Room has all actions penalized by one difficulty level against Danger. This does not apply to Professor X. Calling: Vengeance (Professor X). Hindrances: Monstrous, Overconfident. Notes: Danger is the Danger Room, which has been sentient and imprisoned by Xavier for years. It recently broke free and hunted Xavier to Genosha, where Cyclops' Astonishing X-Men team barely defeated it.
New Skill:
Tactics: If your hero takes a full exchange to analyze an ongoing or anticipated combat situation and is able to share his insights with his companions, your hero and all of his companions gain a +4 to all actions in their first exchange and a +2 to all actions in their second exchange. Not all companions need to attack at the same time to gain this benefit – some may hold themselves in reserve and still receive the bonuses on their first exchange, rather than on the exchange that others first engage in combat.
- Danger and Ord were both "introduced" in Joss Whedon's Astonishing X-Men series. Ord's people believe that Colossus is destined to destroy his home planet Breakworld, which has led to him clashing with the X-Men again, after failing to depower the entire mutant population. Danger could easily cross paths with anyone who has ever trained in the Danger Room, and would have intimate knowledge of them. The two also recently teamed up to face the X-Men, but failed to achieve their revenge.
Each villain is incredibly stacked and could handle a superteam on their own, so together they would give even an experienced team fits. Thus far, neither villain has been known to use "mooks" or "thugs", so they would be likely to confront their rivals head on.
Another possibility is that they could form a lethal triumverate with another powerful X-Men villain...imagine them joining forces with a reintegrated Cerebro, Cassandra Nova or Vulcan, Cyclops' long-lost brother. Your heroes could be forced to answer an urgent distress call from the X-Men, having to save them from such a lethal alliance!