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Post by Trakx on Mar 24, 2006 12:00:04 GMT -5
As cool as I thought his movies were, I never got too deep into the James Bond storyline.
How would any of you imagine his write-up to look?
Here is a rough draft:
Alias: 007 Real Name: James Bond Calling: Protector Hindrance(s): Overconfident(?), Nemesis (unofficial hindrance where he has many powerful enemies who are seeking him out)
05 STRENGTH Boxing, Swimming
08 AGILITY Contingent Attack Demolitions Driving Escape Artistry Marksmanship Piloting Stealth
08 INTELLECT Assessment Computers Criminology Cryptography Diplomacy Electronics Espionage (World Class) Law Linguistics
07 WILLPOWER Appraise Military Observation Resist Domination Tracking
POWERS
15 Luck Control
====================== I know I have too many skills, but I wasn't sure which ones should stay and which should go. Then again, it's entirely possible that I missed some that he definitely would have.
I gave him Luck Control because, personally, I feel like all movie action heroes have this power. Maybe that's just me.
Any ideas?
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Post by Tommy Brownell on Mar 24, 2006 14:44:03 GMT -5
Nemesis as a hindrance doesn't really weork inside the context of a supers game...just because, well, its kinda assumed...=)
As for skills, give him two more Strength skills and he qualifies for Skillmaster, which suits Bond nicely, I think.
I don't think he NEEDS Luck control, but Edge of 4 would definitely be fitting here.
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Post by Trakx on Mar 24, 2006 16:09:06 GMT -5
Nemesis as a hindrance doesn't really work inside the context of a supers game...just because, well, its kinda assumed...=) As for skills, give him two more Strength skills and he qualifies for Skillmaster, which suits Bond nicely, I think. I don't think he NEEDS Luck control, but Edge of 4 would definitely be fitting here. Yeah, I wasn't sure about what Hindrances, if any, to give him. If he's the arrogant Bond, Over Confident - but it doesn't always apply. I don't know. Thoughts? Skillmaster is a great idea. But he has too many Intellect skills, if I recall how Skills work correctly. That puts him at a code of above an A, I think. And I hadn't thought about his Edge - good point. Definitely a 4. Bond, the man who defies the odds, though... if any non-comic book character were to have Luck Control - I think he would be it. I'd easily take it off, but just think about it. As for the Abilities - how do you think I did there? Too high? Too low? Does he have any standard equipment? Should I give him the Mutants & Masterminds' power of Gadgetry? That certainly suits him.
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Post by Tommy Brownell on Mar 24, 2006 16:58:58 GMT -5
Lessee...for Skillmaster, he has to have all scores at 8A or higher, and then he can have any number of skills, I think.
To me, that's probably not out of line for Bond, but someone more versed in Bond-age (*groan*sorry) would have to answer.
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Post by Trakx on Mar 24, 2006 17:18:25 GMT -5
but someone more versed in Bond-age (*groan*sorry) would have to answer. LOL
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