Post by Trakx on Mar 30, 2006 15:26:43 GMT -5
I'm going to post a series of powers that were listed on Dan Hamilton's MSHAG game book compilation. I can't be sure this power, and others that I will post, are by him or that he found them by someone else and added it to the file. I - and him, too, I'm sure - would love feedback on them.
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ASSIMILATION
Trump Suit: Strength
Exemplars: Emplate, Douglock, The Phalanx.
Related powers: Gestalt, Life Drain, Power Theft
This power enables the hero to assimilate other organic life into him or herself as an average Assimilation action. This allows the hero to create a link to another person and share health points with them, reducing his or her health by one point for every point that the target gains. The hero may drain health from the other person and add them to his or her own health. The hero with can attempt a challenging Assimilation (Strength) action to link with an unwilling victim although Assimilating with an unconscious character is an easy action. Fully assimilating intelligent beings (by draining all of their health) is considered killing them and will absorb their mind as well in similar way to Power Theft. If this happens, the hero's Edge drops by one for one month per point of Willpower that the victim had at the time of Assimilation. After this time the hero has fully assimilated the victim’s mind and has access to all of his or her skills (skill codes are limited to A with only four skills per ability (unless part of a skill suite); the hero may choose to replace any skill for another after an Assimilation but the old skill is lost), memories, and experience.
If the hero fully assimilates someone who has a Willpower score that is double or greater than his or her own, then he or she will undergo a major personality shift as their minds merge; probably causing the hero’s Calling, personality and outlook to shift closer to that of the assimilated person. Full or repeated assimilations also permanently give the hero one of the powers and some minor personality traits of the person assimilated, at half the Intensity and with no stunts, but only that person's strongest or most well defined power.
Limit--Blood Brother: The subject's DNA is assimilated directly into the hero's genetic structure, thereby permanently warping his or her DNA profile. This change is minor if only an exchange of less than 10 health, but full or repeated Assimilations of the same person will cause greater changes, and will eventually register the hero as a close blood relative of the subject if genetically tested.
Limit--Blood Contact: The hero needs blood to blood contact with the subject in order to use Assimilation on them. Either each holding open wounds together or mutual drinking of each other’s blood can accomplish this.
Limit--Painful: The Assimilation process is intensely painful for both the hero and the subject. The pain lasts for an aura duration after the Assimilation is complete.
Stunt--Edge Protection: The hero does not suffer a loss in edge after fully assimilating someone.
Stunt--Mechanical Assimilation: The hero can absorb the “mind” of non-organic subjects. This will only work on cyborgs, robots or computer systems of sufficient complexity and self-awareness.
Stunt--Mental Gestalt: Due to the multiple minds, the hero gains Resistance to Mental Control at intensity equal to this power.
Stunt--Semi-Permanent Link: The hero may create a semi-permanent link with anyone who has had repeated assimilations. If that person is within firing distance, the hero may trade health without physical contact or DNA exchange.
Stunt--Thrall Effect: The Assimilation subject's genetic profile changes in the same way as the Blood Brother limit to become more like the hero’s own. With repeated assimilation’s this allows the subject to gain traits and powers from the hero as well as the hero gaining them from him or her.
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ASSIMILATION
Trump Suit: Strength
Exemplars: Emplate, Douglock, The Phalanx.
Related powers: Gestalt, Life Drain, Power Theft
This power enables the hero to assimilate other organic life into him or herself as an average Assimilation action. This allows the hero to create a link to another person and share health points with them, reducing his or her health by one point for every point that the target gains. The hero may drain health from the other person and add them to his or her own health. The hero with can attempt a challenging Assimilation (Strength) action to link with an unwilling victim although Assimilating with an unconscious character is an easy action. Fully assimilating intelligent beings (by draining all of their health) is considered killing them and will absorb their mind as well in similar way to Power Theft. If this happens, the hero's Edge drops by one for one month per point of Willpower that the victim had at the time of Assimilation. After this time the hero has fully assimilated the victim’s mind and has access to all of his or her skills (skill codes are limited to A with only four skills per ability (unless part of a skill suite); the hero may choose to replace any skill for another after an Assimilation but the old skill is lost), memories, and experience.
If the hero fully assimilates someone who has a Willpower score that is double or greater than his or her own, then he or she will undergo a major personality shift as their minds merge; probably causing the hero’s Calling, personality and outlook to shift closer to that of the assimilated person. Full or repeated assimilations also permanently give the hero one of the powers and some minor personality traits of the person assimilated, at half the Intensity and with no stunts, but only that person's strongest or most well defined power.
Limit--Blood Brother: The subject's DNA is assimilated directly into the hero's genetic structure, thereby permanently warping his or her DNA profile. This change is minor if only an exchange of less than 10 health, but full or repeated Assimilations of the same person will cause greater changes, and will eventually register the hero as a close blood relative of the subject if genetically tested.
Limit--Blood Contact: The hero needs blood to blood contact with the subject in order to use Assimilation on them. Either each holding open wounds together or mutual drinking of each other’s blood can accomplish this.
Limit--Painful: The Assimilation process is intensely painful for both the hero and the subject. The pain lasts for an aura duration after the Assimilation is complete.
Stunt--Edge Protection: The hero does not suffer a loss in edge after fully assimilating someone.
Stunt--Mechanical Assimilation: The hero can absorb the “mind” of non-organic subjects. This will only work on cyborgs, robots or computer systems of sufficient complexity and self-awareness.
Stunt--Mental Gestalt: Due to the multiple minds, the hero gains Resistance to Mental Control at intensity equal to this power.
Stunt--Semi-Permanent Link: The hero may create a semi-permanent link with anyone who has had repeated assimilations. If that person is within firing distance, the hero may trade health without physical contact or DNA exchange.
Stunt--Thrall Effect: The Assimilation subject's genetic profile changes in the same way as the Blood Brother limit to become more like the hero’s own. With repeated assimilation’s this allows the subject to gain traits and powers from the hero as well as the hero gaining them from him or her.