Post by Trakx on Mar 30, 2006 15:36:19 GMT -5
I'm going to post a series of powers that were listed on Dan Hamilton's MSHAG game book compilation. I can't be sure this power, and others that I will post, are by him or that he found them by someone else and added it to the file. I - and him, too, I'm sure - would love feedback on them.
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BIO-WRAITH
Trump Suit: Intellect
Exemplars:
Related Powers: Ability Boost, Life Drain, Phasing
Your hero has the power to feed on the life energy of living creatures. Although very similar to Life Drain, there are a number of very distinct differences. Whenever the hero feeds, he or she is able to become momentarily phased, about three seconds or so, and can walk completely through a living creature or person, and absorb a little of their energy. Actually the hero need only pass his or hand through somebody to drain the energy he or she needs. The hero makes an easy Bio-Wraith (Intellect) attack, with Willpower acting as defense. If successful, the victim loses a single point of health; this may be repeated multiple times on a single victim or the hero can drain one health from multiple victims. For each point of health drained, the hero can improve a single ability score by one point to a maximum of 20. Alternatively, the stolen life energy can be used to restore your hero's health directly, or by redrawing one card per five health drained (or one point of health for each two points drained for Narrator characters). Boosted ability scores last for an aura duration or an hour, whichever is longer, while the victim's health returns at a rate of one point every two hours. The hero may not drain more than the Bio-Wraith intensity in health from any one individual in any single twelve-hour period. The momentary phasing of the hero is usually sufficient to protect the hero from attack by unwilling victims, but it does not allow the hero to pass through walls or other none living barriers, nor can the hero remain phased in this fashion for more than a few
seconds.
Limit--Addicted to Life Energy: The hero loses one point of health every six hours that he or she does not feed on life energy.
Stunt--Dual Ability Boost: The hero can increase two ability scores at once, instead of just one.
Stunt--Life Support: While the hero is feeding regularly with this power (a least once every twelve hours or so) he or she does not have to eat, sleep or drink.
Stunt--Supercharging: If the hero drains up to half this power's intensity in health within a single scene, he or she gains Power Amplification (which can be used on the hero's own powers) at intensity equal to the health drained for the duration of the Bio-wraith effect.
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BIO-WRAITH
Trump Suit: Intellect
Exemplars:
Related Powers: Ability Boost, Life Drain, Phasing
Your hero has the power to feed on the life energy of living creatures. Although very similar to Life Drain, there are a number of very distinct differences. Whenever the hero feeds, he or she is able to become momentarily phased, about three seconds or so, and can walk completely through a living creature or person, and absorb a little of their energy. Actually the hero need only pass his or hand through somebody to drain the energy he or she needs. The hero makes an easy Bio-Wraith (Intellect) attack, with Willpower acting as defense. If successful, the victim loses a single point of health; this may be repeated multiple times on a single victim or the hero can drain one health from multiple victims. For each point of health drained, the hero can improve a single ability score by one point to a maximum of 20. Alternatively, the stolen life energy can be used to restore your hero's health directly, or by redrawing one card per five health drained (or one point of health for each two points drained for Narrator characters). Boosted ability scores last for an aura duration or an hour, whichever is longer, while the victim's health returns at a rate of one point every two hours. The hero may not drain more than the Bio-Wraith intensity in health from any one individual in any single twelve-hour period. The momentary phasing of the hero is usually sufficient to protect the hero from attack by unwilling victims, but it does not allow the hero to pass through walls or other none living barriers, nor can the hero remain phased in this fashion for more than a few
seconds.
Limit--Addicted to Life Energy: The hero loses one point of health every six hours that he or she does not feed on life energy.
Stunt--Dual Ability Boost: The hero can increase two ability scores at once, instead of just one.
Stunt--Life Support: While the hero is feeding regularly with this power (a least once every twelve hours or so) he or she does not have to eat, sleep or drink.
Stunt--Supercharging: If the hero drains up to half this power's intensity in health within a single scene, he or she gains Power Amplification (which can be used on the hero's own powers) at intensity equal to the health drained for the duration of the Bio-wraith effect.