Post by Trakx on Mar 30, 2006 15:49:57 GMT -5
I'm going to post a series of powers that were listed on Dan Hamilton's MSHAG game book compilation. I can't be sure this power, and others that I will post, are by him or that he found them by someone else and added it to the file. I - and him, too, I'm sure - would love feedback on them.
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GAIA KEY ENERGY CONTROL
Trump Suit: Intellect
Exemplars: Sephiroth, Ego the Living Planet
Related Powers: Cosmic Energy Control
This power represents the raw harmonic energy that flows through everything on or within the world. These potent forces, called the Gaia Keys, are what enable life to exist on a planet; they are the very essence, or soul of a world. This fundamental force indirectly powers many other superhuman abilities, but a few rare objects, people and places channel a Gaia Key directly. Rarely seen in its raw form, but when it is, Gaia Key power is unlike anything else. The basic use of this power is to fire an energy blast at the power's intensity. Manipulation of this omnipresent energy is very rare, very powerful and very dangerous; every time this power or any of its stunts are used, the hero's player draws a card. If the value of this card is higher than the power's intensity, the hero suffers that amount of damage (ignoring all defenses and cannot use this power again for the next exchange. Heroes with 10+ Gaia Key Energy Control don't have to draw. This power is tied to the world who’s Gaia Keys the hero draws power from (usually Earth). If the hero is not on that world or an extra-dimensional equivalent (all alternate versions of a world share the same Gaia Keys), the intensity of this power, as well as the hero's other powers and ability scores, drop by one point every day until they reach 0 (or 3 in the case of ability scores). The full values are restored immediately on the hero's return.
Limit--Raw Energy Only: Your hero can control only the most volatile form of Gaia Key energy. This limits the stunts available to Absorption.
Stunt--Ability Boost: Your hero gains Ability Boost, with a maximum ability score total of 25.
Stunt--Absorption: Your hero gains Absorption (Radiation, including Cosmic and Gaia Key Energy). If this is taken as a stunt without the basic Gaia Key Energy Control power, it is not limited by the usual restriction of going off world.
Stunt--Alchemy: Your hero gains Alchemy and can transmute elements but not reshape them.
Stunt--Energy Conversion: Your hero gains Energy Conversion, but it is a one way process and although Gaia Key energy can be converted to any other one form of energy (chosen when this stunt is taken) it cannot be changed back.
Stunt--Energy Detection: Your hero can detect waves of energy. The hero can identify the general type of energy (X-rays, light, nuclear exhaust, etc) and can track the energy trail of that specific type. Faint trails or confusing patterns of energy may require challenging or even daunting success.
Stunt--Energy Gift: Supreme control of this energy allows your hero to change the very nature of persons and objects. The hero may imbue anyone with energy powers that he or she possesses, but only if the subject makes a daunting Willpower (Gaia Key Energy Control) action. If this action fails, the subject suffers power intensity damage.
Stunt--Healing: Using Gaia Key energy, damage can be repaired, either for the hero or another person. The hero can repair up to the power's intensity in Health for a character. A hero draws cards until either at full Hand Size or the value of the cards drawn equals or exceeds the intensity.
Stunt--Resistance to Ageing: Barring unfortunate accidents, one empowered by the Gaia Keys enjoys an extended life span.
Stunt--Resistance to Radiation: Your hero gains Resistance to Radiation, including Gaia Key and Cosmic Energy.
Stunt--Starburst: Your hero can push the Gaia Key Energy Control to the max, hitting everyone within firing distance with an energy burst equal to the power's intensity. Not only does this harm the hero, but also the hero cannot use his or her power until restored to full Hand Size.
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GAIA KEY ENERGY CONTROL
Trump Suit: Intellect
Exemplars: Sephiroth, Ego the Living Planet
Related Powers: Cosmic Energy Control
This power represents the raw harmonic energy that flows through everything on or within the world. These potent forces, called the Gaia Keys, are what enable life to exist on a planet; they are the very essence, or soul of a world. This fundamental force indirectly powers many other superhuman abilities, but a few rare objects, people and places channel a Gaia Key directly. Rarely seen in its raw form, but when it is, Gaia Key power is unlike anything else. The basic use of this power is to fire an energy blast at the power's intensity. Manipulation of this omnipresent energy is very rare, very powerful and very dangerous; every time this power or any of its stunts are used, the hero's player draws a card. If the value of this card is higher than the power's intensity, the hero suffers that amount of damage (ignoring all defenses and cannot use this power again for the next exchange. Heroes with 10+ Gaia Key Energy Control don't have to draw. This power is tied to the world who’s Gaia Keys the hero draws power from (usually Earth). If the hero is not on that world or an extra-dimensional equivalent (all alternate versions of a world share the same Gaia Keys), the intensity of this power, as well as the hero's other powers and ability scores, drop by one point every day until they reach 0 (or 3 in the case of ability scores). The full values are restored immediately on the hero's return.
Limit--Raw Energy Only: Your hero can control only the most volatile form of Gaia Key energy. This limits the stunts available to Absorption.
Stunt--Ability Boost: Your hero gains Ability Boost, with a maximum ability score total of 25.
Stunt--Absorption: Your hero gains Absorption (Radiation, including Cosmic and Gaia Key Energy). If this is taken as a stunt without the basic Gaia Key Energy Control power, it is not limited by the usual restriction of going off world.
Stunt--Alchemy: Your hero gains Alchemy and can transmute elements but not reshape them.
Stunt--Energy Conversion: Your hero gains Energy Conversion, but it is a one way process and although Gaia Key energy can be converted to any other one form of energy (chosen when this stunt is taken) it cannot be changed back.
Stunt--Energy Detection: Your hero can detect waves of energy. The hero can identify the general type of energy (X-rays, light, nuclear exhaust, etc) and can track the energy trail of that specific type. Faint trails or confusing patterns of energy may require challenging or even daunting success.
Stunt--Energy Gift: Supreme control of this energy allows your hero to change the very nature of persons and objects. The hero may imbue anyone with energy powers that he or she possesses, but only if the subject makes a daunting Willpower (Gaia Key Energy Control) action. If this action fails, the subject suffers power intensity damage.
Stunt--Healing: Using Gaia Key energy, damage can be repaired, either for the hero or another person. The hero can repair up to the power's intensity in Health for a character. A hero draws cards until either at full Hand Size or the value of the cards drawn equals or exceeds the intensity.
Stunt--Resistance to Ageing: Barring unfortunate accidents, one empowered by the Gaia Keys enjoys an extended life span.
Stunt--Resistance to Radiation: Your hero gains Resistance to Radiation, including Gaia Key and Cosmic Energy.
Stunt--Starburst: Your hero can push the Gaia Key Energy Control to the max, hitting everyone within firing distance with an energy burst equal to the power's intensity. Not only does this harm the hero, but also the hero cannot use his or her power until restored to full Hand Size.